With a static binary translation of a game binary (e.g. MineStorm II), plus the following BIOS procedures written in C using something like SDL as a target, we should be able to make a completely portable version of a Vectrex game for Linux or Windows or Mac that doesn't require an actual Vectrex emulator. This would be emulation in the style of UltraHLE if anyone remembers that far back... Add_Score_d Clear_Score Clear_Sound Clear_x_b Do_Sound Dot_d Dot_List DP_to_C8 DP_to_D0 Draw_VLp_b Init_Music Init_Music_chk Intensity_5F Intensity_7F Joy_Digital Moveto_d Moveto_d_7F Moveto_x_7F New_High_Score Obj_Hit Print_Str Print_Str_hwyx Random Read_Btns_Mask Recalibrate Reset0Ref Rise_Run_Angle Rise_Run_Y Rot_VL_Mode_a Select_Game Sound_Byte Sound_Bytes Wait_Recal