Re the ghost logic in chasing.c: If the goal is to minimize the **maximum distance** traveled by any one actor (starting point) rather than minimizing the total distance, the problem changes to what is called a **bottleneck assignment problem**. The objective here is to find an assignment of starting points to destination points that minimizes the largest distance traveled by any actor. A common approach to solving this is to use **binary search** on the maximum distance in conjunction with a **bipartite matching algorithm** to check feasibility. Here's how it works: ### Algorithm Outline 1. **Binary Search on Maximum Distance**: - Use binary search to find the smallest possible maximum distance. The search range will be between the smallest and largest distances in the given distance matrix. 2. **Feasibility Check**: - For each candidate value of the maximum distance (midpoint in the binary search), create a graph where there is an edge between a starting point and a destination point if the distance between them is less than or equal to the candidate maximum distance. - Use a **bipartite matching algorithm** to check if a valid assignment exists for this candidate maximum distance. - If a valid assignment exists, reduce the maximum distance; otherwise, increase it. ### Step-by-Step Explanation 1. **Binary Search Initialization**: - The lower bound of the search (`low`) is the smallest distance in the matrix. - The upper bound of the search (`high`) is the largest distance in the matrix. 2. **Binary Search Iteration**: - Compute the midpoint of `low` and `high`. - For this midpoint, construct a bipartite graph where an edge exists between starting point \( S_i \) and destination point \( D_j \) if the distance \( d(i, j) \leq \text{midpoint} \). - Run a bipartite matching algorithm (like the **Hungarian algorithm** or a maximum flow algorithm) on the graph to see if a valid matching can be found. 3. **Adjust Search Bounds**: - If a valid matching is found (i.e., all starting points can be assigned to unique destination points), try to reduce the maximum distance by setting `high = midpoint`. - If no valid matching is found, increase the maximum allowable distance by setting `low = midpoint + 1`. 4. **Termination**: - The binary search terminates when `low` equals `high`, at which point `low` (or `high`) will represent the minimum possible maximum distance. ### C-like Pseudo Code ```c #include #define N 4 // Size of the distance matrix // Function prototype for a bipartite matching check bool isMatchingPossible(int maxDistance, int distanceMatrix[N][N]); // Function to minimize the maximum distance using binary search int minimizeMaxDistance(int distanceMatrix[N][N]) { int low = distanceMatrix[0][0], high = distanceMatrix[0][0]; // Find the smallest and largest distance in the matrix for (int i = 0; i < N; i++) { for (int j = 0; j < N; j++) { if (distanceMatrix[i][j] < low) low = distanceMatrix[i][j]; if (distanceMatrix[i][j] > high) high = distanceMatrix[i][j]; } } // Binary search for the smallest maximum distance while (low < high) { int mid = (low + high) / 2; // Check if a valid matching exists with this max distance if (isMatchingPossible(mid, distanceMatrix)) { high = mid; // Try to reduce the maximum distance } else { low = mid + 1; // Increase the maximum distance } } return low; // This will be the minimized maximum distance } // Function to check if a valid matching exists with the given maximum distance bool isMatchingPossible(int maxDistance, int distanceMatrix[N][N]) { // Construct a bipartite graph where an edge exists if distance <= maxDistance bool graph[N][N] = {false}; for (int i = 0; i < N; i++) { for (int j = 0; j < N; j++) { if (distanceMatrix[i][j] <= maxDistance) { graph[i][j] = true; // Edge exists } } } // Run a bipartite matching algorithm (e.g., Hungarian Algorithm or DFS-based matching) // Placeholder for bipartite matching algorithm // If a perfect matching exists, return true, else return false return true; // Placeholder return value } ``` ### Key Concepts: 1. **Binary Search on Maximum Distance**: - We're using binary search to efficiently search for the minimum possible maximum distance. This is similar to binary search on a range of values. 2. **Bipartite Matching**: - For each value of maximum distance, we construct a bipartite graph and check if all starting points can be matched to destination points using edges with distances less than or equal to this candidate maximum distance. 3. **Feasibility Check**: - A feasibility check for a given maximum distance is performed by trying to find a perfect matching using a bipartite matching algorithm. This ensures that each starting point can be assigned to a unique destination point within the allowable maximum distance. ### Time Complexity: - The time complexity of this approach is determined by two factors: 1. **Binary Search**: It takes **O(log D)**, where \( D \) is the range between the smallest and largest distances in the matrix. 2. **Bipartite Matching**: A bipartite matching algorithm can be solved using the **Hungarian algorithm** in **O(N^3)** for an \( N \times N \) matrix, or a simpler DFS-based matching in **O(N^2)**. The overall time complexity is approximately **O(N^3 \log D)**, where \( N \) is the size of the distance matrix and \( D \) is the range of the distances. ### Conclusion: The approach outlined here is suitable for minimizing the maximum distance traveled by any actor using a combination of **binary search** and a **bipartite matching** algorithm. This ensures that the worst-case distance is minimized while still assigning each starting point to a unique destination point.