Letter-by-Letter Word Games FAQ
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Compiled by Graham Toal and Steffan O'Sullivan
This is an attempt to list the letter-by-letter word games that have
been published -- called "letter-by-letter games", or "word-building games", to distinguish them
from word games which use whole words, phrases, sentences, etc.
Examples of the latter include Taboo,
Guestures, Trivial Pursuit, and
Charades; all of which can be considered "word
games", but are outside the scope of this list. Instead, this list
focuses on games in which the basic element is a letter, and words are
built up from there. We will also not be listing traditional word games
which can be played
without special equipment, although many of the games here could also be
played without the paraphenalia listed here (typified by Jotto, for example);
To include pencil and paper word games
would turn this project from a web page into a book! Similarly
we will also be avoiding purely electronic word games (such as
Jumble) unless they also
have a board, card or tile component.
ScrabbleTM is probably the best-known
letter-by-letter word game today. Many of the games below were
invented to cash in on the popularity of Scrabble; but many of them
pre-date it, especially the games using lettered cards and letter-dice, and
one game in particular - Pressman's Wordy (copyright 1938) - may well turn out after a
little detective work to be the original inspiration for Scrabble
(copyright 1948).
The games currently listed are mostly from the USA with some from
other English-speaking lands such as Britain and Australia,
but submissions of games
from other countries and for play in other languages will be most
welcome. (Here's a good list from France that I haven't yet had time to
go over individually) We hope to eventually document
all aspects of a game, so that if you are going to buy one (on eBay,
for example) you'll be able to check here and see just how many tiles or
cards there should be before you buy a set with some missing items.
We'll also be documenting the rules, when possible, so you can play
on an old game whose original rules are lost. (Meanwhile,
the Games
Cabinet, About.com, D'Antiques,
and the AGPC (not online - photocopies by mail only) have a fine selection of rules, and John McLeod has
a huge database of rules for card games. The about.com site also
has some advice for buyers. As, occassionally, do we.)
This list is not done yet - there have been an astonishing number of
such games published. We'll continue to add any new submissions
and corrections that
are mailed to Steffan O'Sullivan
<groo@groo.com>.
My thanks to the contributors (listed below), and to anyone else who responds to
my plea to fill in either more game titles, comments, or both. Also thanks
to external sites we've linked to, which may have a review or an image
of a game. To keep the loading time of this page reasonable, I'm not
placing any images inline within this page.
The games are in alphabetical order, and are numbered merely so I can
easily see how many we've been able to list. If we give a date, it's the
oldest date we're aware of; if we give a tile count, it's the highest
tile count we're aware of - but beware, games may be older than we
know or we may have info from boxes with tiles missing!
I've recently started adding some price guide information,
basically just summarizing the prices fetched on eBay for the
permanent record, before eBay forgets old sales. These are
not to be taken with any authority. Anything you sell is worth
what you can get for it. I've seen the very same game sell at times
for $10 and other times for $50.
The latest major change to this page is to add some images of the
games. A few words of explanation are needed here. The principle
source of research for finding uncatalogued games is the online
auction site,
eBay.
When I find a new game, I generally mail the
person selling it and ask if I can use the image from their page.
Usually they say yes with no strings attached.
Occassionally they ask that I link to their auctions, which I'm happy
to do in exchange. However most times I don't get an answer at all,
which is a little depressing, though certainly understandable because
many auction sellers aren't interested in what they sell - they get
job lots from a house clearing when someone dies and sell everything
off as fast as possible. It's a business. And I wouldn't want to put
someone out who was trying to get some work done. So... although in life
I'm generally very strict about copyrights and things of that nature,
I have in these pages included some graphics from people from whom I have
not had explicit permission. In those cases, I generally check their
'other sales' pages first, and if they are a specialist in word games,
I'll include a link to it because no matter when you access it you'll
probably find a word game. People who have only ever sold one word game
however I don't generally link to as the word game will be long gone
from the memory of eBay by the time you click on their link. In those
cases I may out of politeness include a generic link to eBay, or have
no attribution at all. If any ebay advertiser spots one of their scans
here and is offended by this appropriation of their images, I will remove
it immediately. My common sense feeling is that no-one is likely to
object. I know I certainly wouldn't. Now that the page below is starting
to get a pretty good coverage of what's available, new games are arriving
more slowly than before and I have more time to pursue requests to
include images. When I first started this page, I was adding 10 or 20
a day, and it just wasn't possible to track everyone down to ask
their permission. On the plus side, we do have quite a lot of good
pictures here :-)
So, without further ado, the games:
Letter-by-Letter Word Games
Compiled by Steffan O'Sullivan and Graham Toal
Quick index: [A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[Q]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Y]
[Z]
- Academie by US Games Co., 1949
A Word game with Wooden racks to hold cards. 3 minute timer,
score cards, rules. Part of the "Cavendish
Academie System Part 1."
Registered U.S. Patent Office and Copyrighted in Great Britain and the
Dominions. Cards have two letters on them, differing letters on
opposite corners. Word point value table: For winning round with
1 word: 30, 2 words: 21, 3 words: 10; Plus Value of Words of
2-3 letters: 1, 4 letters: 2, 5:4, 6:7, 7:11, 8:16,
9:22, 10:30, 11:40, 12:52, 13:68, 14:90, 15-16 letters: 120.
Extras: 3 of a kind: 15, 4 of a kind: 25, Two word couplets: 10
- Accent by Radio Printing Corporation, 1954
No details of this game at all, not even 100% sure of the name.
Radio Printing Corporation of Bridgeport, Conn. The game board
looks Scrabble-like, but the point of the game is to play words
which rhyme with something. Not sure what!
- Add a word
See Funagain Games
- Ad.dic.tion by Createk Inc, 1968
Players attempt to form words WITHOUT completing
them. The one who DOES complete a word is the loser.
Bluffing is part of the game, but can be
costly for the player whose bluff is discovered.
- Addiction by Waddington's House of Games, Bramalea (On), 1979
Solo or with any number of players. The box contains 13 dice with
scored letters on their sides (yet another Scribbage clone) and a playing
surface consisting of a 5x5 grid and a dice chute.
Each die is rolled and must then be placed in the grid; the object is
to build words in the grid crossword-fashion; all words must be linked
to score --any unlinked cubes at the end of the round are removed.
Game is played in 300 points. [DUT] [SOS]
Note that this is an interesting half-way house in the development
of dice games. Until now, most dice games - even ones which required
solutions laid out interlocking crossword fashion - we simply spilled
on your table or carpet. This game constrains the solutions to a 5x5
board (which also forces a higher degree of interlocking than say a
single 8 letter word intersecting a 6 letter word). In some way it
is almost a miniature Scrabble. Note that the dice have point values,
also like Scrabble. This is about as close to a hybrid of dice games
and board games as you can get.
- Ad Lib published by ES. Lowe, 1975
This appears to be a renaming of Scribbage in
response to a lawsuit from the trademark owners of Scrabble.
The faces of the 13 dice are: [V N U O C K]
[Q A I F L G] [W V A D T E] [H R E N O T] [O W U M P Y]
[A S X E B Y] [E R I S D BLANK] [D J N A R E] [Z A I F C E]
[M P BLANK G E I] [S B N M U O] [A S E L T H] [O E L I R T]
The scores on the letters are: A 1 B 4 C 4 D 3 E 1 F 4 G 4 H 3 I 2
J 6 K 5 L 2 M 3 N 2 O 1 P 4 Q 8 R 2 S 2 T 2 U 3 V 4 W 4 X 8 Y 4 Z 10 BLANK 0
[poor quality image]
- Duplicate Ad Lib by E.S. Lowe.
Variant of Ad Lib for two players.
The version I have has each player with one's own gameboard and
letter dice trying to make the highest possible set of scoring crosswords.
Each player secretly records one's own play then, after shuffling the order of
the letters, but not changing the positions of the dice, hands the gameboard
to the opponent. Each player is trying to better the other's score using the
same letters [AS].
- Ad Lib published by ES. Lowe, 1970
This is NOT the dice game above. I have minimal information on this,
but it appears to have a grid board (like Scrabble) and relief-cut
letter tiles. (white on black)
- Administrative Waltz published by Ariel.
This is a
satirical board game about rising to the top of various bureaucracies
(the military, politics, etc.) in the UK, but in some way it
incorporates the making of words from letter tiles. [DB]
- Alfapet by Alga
Swedish version of Scrabble
Alga now no longer have the rights to Scrabble
(which is now handled by JW Spear's in Sweden)
so they have modified the game slightly and sell it under their
own name. The original Alfapet had a
17x17 board.
There is also a "Children's Alfapet"
and now a "Kort Alfapet" (Card Alfapet - like
Waddington's Lexicon)
> From: o'rourke.m@ucles.org.uk
>
> We were given a wedding present of the Finnish 'version' of Scrabble
> called Alfabet which is played on a 17 x 17 board with x4 Word squares
> and 8 letters on racks - maybe that's where your information came from? -
> I believe it is a popular game in Scandinavian countries. The tile
> distribution is fun when applied to English!!
>
> Mike O'Rourke
I believe this page contains an image of the Alfapet rack.
- Alfred's Other Game published by Selchow & Righter.
This
tile games is for 1-4 players, and is basically solitaire, whether
played alone or with others. Each player has three areas: a place
where tiles are laid out randomly at start, a place where completed
words are spelled, and a place for leftovers. You form words from each
line of six tiles - unused letters go to the leftover area, and
can be reused later. Not a great game, unless multi-player solitaire
is your thing. 114 hardwood letter tiles: 72 natural coloured and
72 stained dark brown. Bag. Score pad.
By Alfred M. Butts, the creator of Scrabble. [SOS]
- Alpha Beta
Instructions printed in Sydney, Australia. Crossword card game/word rummy.
Cards have scores on them. Date unknown - probably 1930's plus or minus 10.
- Alphabet Soup by Dang Fun Games
Spill the letters out of the oversized soup can the game comes in and make words faster than the opponent. Great Fun for kids. CONTENTS: 116
Letters, 4 Option Chips, Score Pad, & Rules
- Alpha playing cards http://pweb.netcom.com/~hexchex/alphapc.html
Various games can be played with these alphabetic playing cards. (See
also WhizORD and Slam!)
[GT] [NEW: print your own free sample!]
- AlphaBlitz Wizards of the Coast - http://store.wizards.com/product/product.asp?productid=181
One of crop of family-oriented games by Wizards of the Coast.
Two games in one:
Alpha for two players, Blitz for 3 or more. Both use the same mechanism of
using the letters shown on the table to form words; letters can be reused in
the same word. At each turn one must play a card atop an existing pile: a
new letter, or a Blitz cards which closes that pile for the rest of the
deal. In Alpha, find as many words as possible; in Blitz you only can claim
one word, but it must be longer than earlier words claimed that turn, and
you get more points the more people go ahead of you (but you risk losing
your chance if that length of word is claimed first). All reviews I've seen
are enthusiastic. [BS] [Funagain Games]
- Alphabok by Springbok Editions, 1968
From an eBay ad: "challenging new solitaire word puzzle"
Alphabok, copyright 1968,1969. Springbok Editions.
The directions are written on the box bottom.
The contents are: playing board; 200 letter squares, which adhere to the
playing surface; sorting platform; alphabok record book; 25 key phrases.
The PLAY: 1. Select key phrase. 2. Spell out the phrase vertically on the
circled squares on the playing board. 3. Build words from left to right
using each letter of the key phrase as the first letter of each work.
4. Word Building may begin at any row. 5. When the first player finds
he is unable to complete the words with the unused letters and must
rebuild previous words by revisions, deletions and additions. The game
is won when a word is built from each key letter and all 200 letters
have been used. To WIN: You add up your score, depending on the point
amount written on the letters.
- Alpha-Bug Soup
Unknown details. Sounds like the Campbells Alphabet Soup game!
See it at eToys.
- Anagrams
There are more games out there called "Anagrams" than you can shake a
stick at. We will be adding many more to these pages as we identify
them. They are most late Victorian/early 20th C, before copyrights
and patent lawyers reduced the number of essentially similar games.
- Ana Grams
Green box, mottled pattern. Only text on box is "Ana Grams".
Tiles have green letters on grey, with a Fleur-de-lys pattern in white
on red on the obverse. (Or so I'm told, it looks to me more like a crown)
- Anagrams, or "Words Alive" 1800's?
The box is 5 3/4" x
4 1/4" x 1 1/4" deep. It comes with the original instructions and the
alphabet many times over on 1" x 3/4" card stock.
- Anagrams by All Fair
350 large letters. Anagrams, and other letter games.
Two boxes for the same game from All Fair. One box has a large letter A
on the cover, the other is a horizontal tricolor in blue, white and red.
- Anagrams by Playtime House Co, Rochester NY
Cardboard tiles, green backs. Instructions.
- Anagrams by Russell Press Inc., Leicester, Mass
Game No. 531.
This game appears to date back to the 1930s, judging from the illustration of the family (and the clothes they
wear) as shown on the box's cover. Box is approx 5in x 7in. Cardboard letters.
- Anagram by Oxford Games (modern)
Designed by Finch & Scott.
Based on an old and popular victorian game, Anagram is a fast and exciting
word game for 2 or more players. It
contains 90 letter tiles (with various points on each) which are picked up
one at a time by every player until someone
recognizes a word that can be made out of some or all of the exposed tiles
-- the person then picks up those tiles and
arranges those letters in front of himself to make a word. But it gets even
better -- as the new letters turn up
anagrams can be enlarged or changed -- the game ends at a time designated by
the person who picks up the last tile --
new anagrams may be made and points won during that time by recognizing and
claiming new words -- at the end of
the game the person with the highest number of points wins.
- Cube Anagrams published by Parker Bros., 1899
- Anagrams & Letters published by Parker Bros.
97 letter tiles - white letters on red plastic.
Players in turn choose a tile; if the letter chosen can form a word the
player keeps the tile. However, if not it is placed
in the center of the game and is considered "up for grabs" to other players.
Play continues until a player cannot add to his/her word and is forced to
drop out. Last player left is the winner.
- Anagrams published by Milton Bradley.
Game 4719. 360 wooden letters. Black lettering on yellow
tiles. Thin serif old style face. [GT]
- Anagrams published by Milton Bradley.
Game 4720. 200 wooden letters - black text on green background.
Tile distribution:
A 16
B 8
C 8
D 10
E 20
F 6
G 8
H 8
I 16
J 2
K 6
L 6
M/W 10 (Can't tell difference between M and W tiles)
N 10
O 14
P 4
Q 2
R 8
S 10
T 10
U 6
V 4
W See above for M
X 2
Y 4
Z 2
[TH]
- Anagrams published by Milton Bradley.
No copyright date anywhere and can't find the game number.
Unfortunately my set is one short of 360, so I can't give a definitive
tile distribution. My set has the following:
A 37 B 12 C 12 D 14 E 42 F 8 G 12 H 12 I 35 J 4 K 8 L 11 M 7
N 14 O 32 P 6 Q 4 R 12 S 14 T 14 U 22 V 6 W 6 X 4 Y 6 Z 4
- Anagrams published by J Pressman & Co of New York
Game #4031. Red letters on glossy cream-colored card (on face side anyway).
One-page instruction sheet. Colorful green and red box.
- Anagrams published by Milton Bradley, 1939
350 letters. "Letters for Cross Word Puzzles and Other Letter Games"
Game #4306? 4308? (Difficult to tell from the scan I'm looking at)
- Anagrams published by "Major", an imprint of Miner
Industries, Inc., 200 Fifth Ave, New York NY 10010, (c) 1979.
a.k.a. "Anagram Games". Ages 7 and Up,".
The leaflet is for Anagrams Set #1152 or #1153, which must differ only
in tile pool size; this copy is marked #1152. It gives rules for
Anagrams, Word Fun (building crossed words), Word Rummy, Word-Fun
Solitaire, Word Dominoes, Snatch Words (the major difference from
Anagrams seems to be that all players expose a tile at once), Word
Ghost (the classic game, with tiles). Anagrams is the one-letter-at-a-time game with stealing that we know and love, plus scoring
according to tile-values. The set came with 6 plastic racks stating "Transogram".
This set comes with 216 tiles with lower-left-imprinted values, including:
Splotch 8
A 16 N 14
B 4 O 16
C 6 P 4
D 8 Q 2
E 24 R 12
F 4 S 14
G 4 T 20
H 10 U 6
I 14 V 2
J 2 W 4
K 2 X 2
L 8 Y 4
M 4 Z 2
[SA2]
Note the connection with Transogram - and the
similarity to Word Fun from 1954; and note that the address is the
same as for A.A. Burnstine (Kan-U-Go)! - GT
- Spelling and Anagrams 1930
Game #1930?
Instruction sheet has 1930 at the top which a seller claimed was
the date but I suspect was more likely the manufacturer's
game number.
114 wooden letter tiles.
Box is 6.25in x 4.125in x 1.125in and has two children facing
each other across a table. The boy on the left is saying "I love to
spell words"; the girl on the right is saying "I love the anagram game".
At the top of the box is the title "Spellinga nd Anagrams", "A-B-C etc
216 block letters". A sample game on the cover shows the words
at/eat/heat/wheat being built up, giving some indication of the
type of game.
The instruction leaflet starts "Rules for playing the game of anagrams
and other letter games". Sells for between $10 and $20 on eBay.
- Educational Anagrams by A.I. Root Company, Medina Ohio, 1930
"Root Anagrams No. 46". 130 wooden letter-tiles. 60 page booklet
with over 500 anagram and word puzzles by Milton Goldsmith.
- Anagrams - A Game of Letters published by McLoughlin Bros, 1903.
Red box with a cherubic child on the cover. Black letters on white card. [GT]
- Anagrams published by Selchow & Righter, 1964
200 tiles, build
words from them. You can steal your opponents words if you can add one
or more letters to make an anagram of their words. I like it. [SOS]
- Anagrams, Embossed Edition published by Selchow & Righter, 1953
Game #79. 90 tiles. No copyright statement or dates anywhere on this set but
justcollectors.com
lists it as 1953 and adds that the blocks are maple.
The tile distribution is:
A 7 B 4 C 3 D 4 E 7 F 4 G 4 H 3 I 7 J 2 K 2 L 4 M 4 N 4
O 5 P 2 Q 1 R 4 S 5 T 3 U 3 V 2 W 2 X 1 Y 2 Z 1
- Anagrams, Tricolor published by The Embossing Co., Albany NY
Plastic Letter Pieces. Three different colored letters (Red, Blue, Yellow).
Number 3302. Looks to be 1950-60's.
- Anagrams, Ivory Edition (Eyerest) published by The Embossing Co., Albany NY
Game #3503. The 206 pieces in this set look *extremely* similar to those
of the Selchow and Righter Embossed Edition. Box lid is attractive blue with red
bands near the outside; bottom is red. Good aesthetics, nice font. Instructions have an
ad for "Anex-a-gram" on the other side.
- Anagrams, Eyerest, Embossed published by The Embossing Co., Albany NY
156 Wooden Letter Pieces. These black tiles with yellow lettering
are 3/4" on a side - presumably for people with poor vision. Box is red
with intaglio lettering which reads "Eye Rest. Anagrams. Embossed."
- Anagrams, Eyerest, Embossed published by The Embossing Co., Albany NY
Game #3015. 90 black tiles with white lettering.
Box is a washed-out green with dark lettering which reads
"Eye Rest Anagrams For All Word Games Embossed."
- Anagrams published by Transogram, 1957
Plastic tiles and 4 racks - again, trying to adapt Anagrams to
be more Scrabble-like; 108 letter tiles (white letters on black plastic).
Instruction book shows how to play 7 different games.
[GT]
- Anagrams published by Transogram, 1963
Plastic tiles and 4 racks - again, trying to adapt Anagrams to
be more Scrabble-like; 160 letter tiles, 5 blank tiles, 4 racks.
Instruction book shows how to play 7 different games.
[GT]
- Anagrams published by Parker Brothers
Game #324. 96 red plastic tiles.
[GT]
- Anagrams published by Whitman, 1934
Game no. 3004. The cover blurb "270 large letters on heavy board" doesn't mean it has a heavy
board that you play on, it means the tiles are made of thick cardboard.
[GT]
- Wood Anagrams published by Whitman, 1934
Box says "165 letters". Black letters on white wood. Rule book.
No other info.
[GT]
- Anagrams published by Endless Games (modern)
Currently sold at Amazon.Com
Black letters on wood tiles, like Scrabble tiles without the points.
[GT]
- Anagrams published by Halsam
90 embossed white on black wooden tiles.
- Anagrams published by Halsam
180 embossed white on black wooden tiles. Blue box. Rules.
- Anex-a-Gram published by Embossing Co., Albany New York
This is one of the earliest anagrams games I've seen that uses a
board, and racks for the tiles, in the style of Scrabble. Unfortunately
I do not have a firm date for this product, but it does appear to be
1930's. There's a chance this may be the first crossover from playing
Anagrams on a table to playing on a set board. Board is 13x13 squares.
- Anagrams, Salem Edition published by Parker Brothers Inc, Salem Mass/New York/London
3/4in tiles, black lettering on pale green (off-white?) paper glued
to wood. Elegant box design. (blue with gold lettering)
- Auction Anagrams published by Parker Brothers Inc, Salem Mass/New York/London 1912
"Parker's Famous Auction Anagrams (Trade Mark)" "A Remarkable and Skillful Game for Adults"
Includes rules, colored numbered tokens, cards.
- Bali published by Avalon Hill, 1954
Oldest box I've seen says "(c) 1954 I-S ULTD., INC. / 148 E. 38th New York 16, N.Y".
Originally published by Avalon Hill before being purchased by Selchow & Righter (1972) when
the word "Scrabble" was added to the name. Returned to Avalon Hill by 1980.
Word building game similar to
rummy where you build words as melds and they can be stolen with
anagrams:
you build columns
of letters on a common area which are either words or word fragments; and,
while other
columns can be stolen, they are not rearranged as in Anagrams.
Each player has a set number of columns of letter cards, and during his turn
combines two or more columns (your own or others') into longer columns to
form longer words or word fragments; empty columns are filled with single
cards from the deck.
Bali comes with two decks of 54 cards. Each card contains one letter
of the alphabet except for the special "Bali" cards ,which are wild.
Consonants are worth from one point to five points. Vowels are valueless.
The wild "Bali" card is worth five points. To score a completed word, add up
all points and multiply that total times the number of letters (cards) in the word. For example, take the word "taxman".
T (1) + A (0) + X (4) + M (2) + A (0) + N (1) = 8.
Multiply that by the six letters (cards) in the word and you get a total
of 48 points for "taxman".
Made The GAMES 100 in November issues of Games Magazine, 1983, 1984,
1985, and 1986.
[RI] [BS] [DUT] [AS] [JB]
Here is Bali in French by Milton Bradley.
[image]
- Bataille de Mots Croises (Crossword Battle)
A French variant of Battleship using letters instead of ships!
Read about it at web.avo.fr.
- Beyond Words
The game begins with one letter in the middle of the board and
builds from there. Vowels and consonants are color-coded so you can
draw the appropriate one when you replace your played tiles.
The game also includes some defensive strategy.
- Bild-a-word Educational Card & Game Co., NY 1929 (maybe first 1922)
36 letter cards, and 70-off 5-point and 75-off 10-point small scoring cards.
Letter-card distribution is: A 2 B 1 C 1 D 1 E 3 F 1 G 1 H 1 I 1
J 1 K 1 L 2 M 1 N 2 O 2 P 1 Q 1 R 2 S 2 T 1 U 1 V 1 W 1 X 1 Y 1 Z 1
Blockade (bull) 1 Blockade (policeman) 1
Set contains rule book and a fold-out rule leaflet with the same rules
on it. Rules are for 5 different games.
[GT]
- Bits & Pieces published by Samuel Ward.
Some of the
dice sides have individual letters, some have letter combinations.
Race against time. [SOS]
- Blockword by Waddington's
Vertical rack like RSVP but grid is only five-by-five.
Reviewed in Jan/Feb 1978 issue of Games Magazine. [JB]
- BoggleTM (& variants) published by Parker Brothers.
Boggle
has 16 dice in a 4x4 pattern (Big Boggle, later called Boggle Master,
has 25 in a 5x5 pattern). Shake the holder, the dice settle into
place with a single side up, and start the timer. You have 3
minutes to find as many words as you can. A word can be spelled
by moving from die to die, orthogonally or diagonally, without
hitting the same die twice. Each die can only be used once in
spelling a given word, but may be used over and over again for each
new word. Words must be a minimum of three letters. Very good
game.
The premiere issue of GAMES Magazine (Sep/Oct 1977)
carried a review of Boggle, and it made the first GAMES 100 in
the Nov/Dec 1980 issue. Big Boggle was reviewed in the Mar/Apr
1980 issue and began its virtually annual appearances in The
GAMES 100 in Nov 1981.
[SOS] [Funagain Games]
[rules at the Games Cabinet]
[play 'Jumbalaya' online]
]
- Boggle Master
5x5 boggle. Green and blue box. More hard to find than Big Boggle.
If you're lucky you can pick this up for $30.
- Big Boggle
5x5 Boggle. Red box. One variant (1979) with "Challenge cube" which
is a cube with more challenging letters on it (eg Q etc). (Similar box,
but has yellow "FREE" stripe in corner). I've seen Big Boggle go for
between $30 and $40, and the Challenge Cube version go for $50.
- Boggle Deluxe
COLLECTORS BEWARE: Although the original 5x5 "Big Boggle" and "Boggle
Master" are now collectable items (especially the latter),
"Boggle Deluxe" is still available in the
shops at retail, despite what some people are saying on auction sites.
Although it is not the purpose of these pages to advertise, I can't abide
to see people paying $70 for something that was bought the week before
for $30 - so here's a link to at least one site still selling "Boggle Deluxe"
at retail. Funagain Games below may also have it.
One of the major toy chains dumped their leftover Big Boggle games
through one of those outlet mall junk toy shops at $10 each, so if
you're quick you may still get a bargain! (I did :-) ). If you're
a sucker, you'll pay someone on ebay $40 for the same $10 game.
Boggle Deluxe has an adaptor so you can reduce it to a 4x4 game if
5x5 is too challenging for you!
[GT] [Funagain Games]
- Boggle Bowl
Both players roll cubes on a table and try to
score the longest word. The point value is determined by
moving a pawn across a 9x9 grid and trying to trap your
opponent in a low scoring corner. First player to 100
points wins. Play is a little more frenzied than regular
Boggle, but the scoring makes the game kind of a mini-board
game.
Boggle Bowl made the GAMES 100 of Games Magazine in Oct/Nov 1987, although it
wasn't called the "GAMES 100" that year.
[Rules at D'Antiques]
[JP]
- Body Boggle published by Parker Brothers.
Weird cross between Boggle and Twister. Floor mat and cards.
- Boggle Jr Letters published by Parker Brothers.
Looks more like an educational toy for children than the sort of
spelling game we're interested in here, but I included it anyway
just to keep the "Boggle" info complete. [GT] See it at
Amazon.Com
- Boggle Scratch Off by Play Bites
Scratch-off cards where you reveal a boggle board. I don't have much
info on this. It may have been a free promo with some other product.
Each box has 6 cards and a keyring to use as a scratcher which is of
the form of a boggle die.
- Boggle Scroll-o-matic Travel Game
Apparently there is a "travel boggle": A really neat
little game which scrolls the letters, comes complete with timer.
Surprises me because standard boggle is pretty travel-worthy. I did also
see a novelty "Boggle Keychain" that was a smaller boggle unit, but large enough
to play real games with, which might be mistaken for a Travel Boggle.
- Thème Boggle
Originally called "Coggle", this French game is a variant of Boggle
whereby you have to make words using the letter dice which are in the
domain of the subject (theme) dice.
- Buchstaben Suppe by Schmidt Spiele
Alphabet Soup game in German. Small round plastic tiles, scooping spoon,
soup bowl to hold the tiles. Looks very similar to the 1957 Goomicus Alphabet
Soup Game
- Buzzle published by Fanjos in 1994.
This is the German
rerelease of Runes. You can read all about it
at the
Spiel des Jahres site. [KM] [image]
Designed by Bill Eberle, Jack Kittredge and Peter Olotka.
[image]
- Buzzword by The Great American Puzzle Factory, 1995
You roll a cup full of dice
and put them on a scrabble like board. Recent game (a few years). Not
as good as it sounds. Reviewed in Games Magazine.
Includes timer, score pads, gameboard and letter dice.
- By The Numbers by Milton Bradley
This game is based on an unsold televison
pilot by Desilu Productions. Players reveal letters from a gameboard
containing thirty parts. When a player can recall having seen enough letters
to spell a word of three letters or more, that player reveals the letters to
win the game. A winning player goes on to the bonus round where the object is
guess a secret six letter word by seeeing only sections of each letter that
make up the word. [AS]
- Campbell's Alphabet Scoop & Spell published by Warren Industries, 1979
Scoop piles of letters out of the Campbell's alphabet
soup can to spell words. [SOS]
Plastic letters in a plastic canister. Canister measures 5 1/2" x 5 1/2".
Object of the game: Campbell's Scoop and Spell is a word game for 1,2,3, or 4 players. The play consists of forming words directly on a player's
own colored place mat. Each player competes for high score by making as many words as possible with the letters scooped from the container.
Includes 4 placemats, 216 letters, 4 scoops and 1 score pad.
- Catchword published by Games International, 1982
"From the makers of UNO".
Consonants on 54 letter
cards, vowels on 6 dice, which are thrown anew each turn. Variations
given. Incl. 6 player identification chips, and rules.
- Catchword published by Whitman Publishing, 1954
May or may not be same as above. From an ebay listing:
This is a neat older board game titled CATCHWORD. It was copyrighted
in 1954 by Whitman Publishing, Racine Wisconson. The game has the item
number 5628-98. The game has the original price tag that reads B M $1.00
The board is similar to a scrabble board but has various colors on some of
the squares and letters from the word CATCHWORD on the board also, to use
during play. The board and the instructions are decorated with the same
emblem as on the front of the box, the Knight on a Horse.
The box measures 8" x 15 1/2".
- Chain Letters published by NBC/Hasbro, 1969
See review in the gamepile
- Chessword published by Waddington's House of Games, 1972.
Played on an elongated chessboard where the white squares have the
alphabet on them, and using only the non-pawn pieces. Each player
tries to maneuver any one of his pieces onto the letter he needs for
his word, whilst preventing the opponent from doing the same. [DUT]
- Des Chiffres et des Lettres
French version of Countdown
Contains two games, the Letters Game ("Le mot le plus long") and the Numbers
Game ("Le compte est bon").
- Click-a-word by Clicker Inc., Brockton Mass. 1961
To play you spin to get beginning letter and number of letters in your word. Flip White timer for
most players and Black timer for the leading player. Click out your word. Add numbers across bottom
windows to get your word score. Two eggtimers, clicker, replacement parts
order form.
- Clock-a-word by Topper Toys, 1966
Plastic toy combining a timer and a one-armed-bandit which shuffles
9 letters, which you then use to find the longest word before
the timer runs out. Should have 4 differently-colored keys. Often
used ones don't.
- Clusters unknown manuf.
Educational game. From the blurb:
"This exciting word
building game includes 98 plastic tiles in ten bright colors representing the most common
letter groupings of the English language. Unique two-tiered tile holders provide up to
four players with work spaces to create their own words in preparation for play.
Tiles include double
vowels, diagraphs, blends, silent letters, and more. Word games are a great way for
children to learn to spell and read."
See it at this home-schooling site.
- Coggle
A.k.a. Thème Boggle.
- Countdown published by Piatnik (Austria)
Designed by Frederic Leygonie, 2-6 players aged 10+, pub March '97. Make words by
playing letter cards: longest wins. I think could be
based on the extremely popular
British TV word game, whose guests have included many world-famous
Scrabble players. (If not then there are two word games
called Countdown!) [PE] [GT]
Also available in French as Des Chiffres et des Lettres.
- Crazy Bomb
Swedish word game. Spell words against the clock to
stop the bomb exploding.
- Criss Cross by David Mair.
German word game.
- Cross Cubes published by Baron Scott.
19 letter cubes, 6 black cubes to use as blanks, as in crossword puzzles. Place the black
cubes first, then shake the letter dice and start a timer. [SOS]
- CrossCheck published by "Products of your imagination" (or TSR?), 1985
A crossword game, something
like 'Swoggle, but here you are actually answering clues. [DB]
Write answers to cross-word style questions on an erasable 19x19" board,
to create a chain of words to your home square. 2-4 players.
Contains board, 10-sided die, pencil, 3 adult and 1 children's question
books.
- Cross-o-grams by American Newspaper Promotion Corp. 537 South Dearborn Street, Chicago, ILL, 1932
A card game similar in style to Scrabble (and many other card games
of the period). It is suspected that Alfred Butts may have played this before
he invented Scrabble.
Within it are two side-by-side piles of very small cards (each about 1.5 x 2.5
inches). There are 54 cards (52 + 2 jokers), with a letter on each card and a value of either 10, 20, 30, 40, or 50, with each joker worth 100. [The Q is actually a
"Qu" card "...to render the card more playable," say the sage instructions. Some excerpts:
"There are two Joker cards in each deck which may be used by the holder for any letter he himself designates. During the same game, the joker continues to represent
only the letter originally designated."
"The dealer distributes one card at a time until each player holds twelve cards....The player at the left of the dealer begins the game by placing on the table, in the
center, a word of three or four letters....If the player is unable to form a word, he must draw a card from the top of the pack in the center of the table, and must then
await his next turn."
"The new word must include one or more letters of a word previously played on the table...." A sample layout was provided:
B
D A
U T
CAB PASS
T ATOM
CORE
KEEN
[Not too shabby for 1932!]
"Proper names, abbreviations and foreign words are not allowed. Players may use the dictionary as a means of settling disputes. If a word is querstioned and is not
found in the dictionary, the player must take back the word and lose his next turn. If the questioned word is in the dictionary, the one who disputed it must lose his next
turn."
Game variations are provided, including AN-O-GRAMS ("...a fascinating new variation of the old parlor game") which, coincidentally, includes in one of its examples
the word SCRAMBLE.
- Cross Up published by MB, 1974.
"The competitive
crossword game." Lucille Ball appears on the box. Oddity:
everything inside the box (equipment, instructions) spells
it "cross-up" *with* a hyphen, but the outside of the box
has it everywhere as "cross up" without a hyphen. Divide
the 108 letter cards into six roughly equal piles and turn
them all face up. Players take turns selecting one of the
letters shown, and everyone has to write it down somewhere
in his 5-by-5 grid. Then score for words across, down, and
diagonal, like a word search. [JB]
- Crossword published by MB, 1978.
Nearly identical to Scribbage. [AM]
Also available in French (though probably not much different
except for the box?)
- Crossword published by Herbko, 1997
See Funagain Games
- Crossword Anagrams by the Embossing Co., Albany NY.
Game #405. "A word-building game for two to four players". "It
keeps both Yound and Old Spellbound".
This is the old game of anagrams placed on a board. The
packaging and the board layout STRONGLY suggest that this is post-Scrabble
and a deliberate attempt to look like Scrabble. To compare a possible
pre-Scrabble version of Anagrams that uses a board, see
Anex-a-Gram. Four tile racks (red, yellow, blue
and green). Instructions printed in box lid.
- Crosswords by JRS Games, 1987
See Funagain Games.
- Crossword Bingo published by Skor-Mor/Samuel Ward.
240 letter tiles. Words must be formed before you can place tiles on bingo
cards. Timer, simultaneous play. [SOS]
- Crossword Cross Word Cards by Russell Manufacturing Co., Leicester Mass, 1935
Volume VI in the "Big Little Card Game" series.
47 cards, 2 1/2" x 1 5/8" (i.e. small format). Scores on cards as for game
below. Includes Free Letter card. May be only 47 cards? 48? Small pink box.
Includes instruction sheet.
- Crossword Letter Game by Russell Manufacturing Co., Leicester Mass, 1938
Common crossword card game style with no special rule variants. 96 cards.
Letter scores are: A 8 B 4 C 6 D 4 E 8 F 2 G 2 H 6 I 8 J 2 K 6 L 6
M 6 N 6 O 6 P 6 Q 2 R 6 S 6 T 6 U 6 V 4 W 6 X 1 Y 2 Z 1 "Free Letter" 0
Card distribution is: A 6 B 3 C 4 D 3 E 8 F 2 G 3 H 3 I 5 J 4
K 2 L 4 M 4 N 4 O 5 P 3 Q 2 R 5 S 5 T 5 U 4 V 2 W 3 X 1 Y 2 Z 2
"Free Letter" 3
- Crossword Lexicon published by Parker Bros., Salem, MA, Ney York, 1935, 1937.
This is basically the same as Waddington's
Lexicon, below. The game was originally published
in Britain, and so the US sets (with a 1937 copyright date
on the manuals) boast "Over 4,000,000 LEXICON Sold in England"!
I believe that these were published for many years after 1937
so collectors should note that the date on the manual (the only date
anywhere in the set) may be misleading.
This game comes in two boxes, one red and one blue. They are otherwise
identical. The cards are also in red or blue. I believe there are
some games that you can play with two sets together but I don't
have any info about rules for these.
The distributions of cards are:
A 4 B 1 C 2 D 1 E 5 F 1 G 2 H 2 I 3 J 1 K 1 L 3 M 2 N 2
O 3 P 1 Q 1 R 3 S 3 T 3 U 2 V 1 W 2 X 1 Y 1 Z 1 Master (wildcard) 2.
The cards also have point values, like Scrabble tiles:
A 10 B 2 C 8 D 6 E 10 F 2 G 4 H 8 I 10 J 6 K 8 L 8 M 8 N 8 O 8
P 8 Q 4 R 8 S 8 T 8 U 8 V 6 W 8 X 2 Y 4 Z 2 Master (wildcard) 15.
The 1939 box has slightly different artwork from later boxes, recognisable
from the thinner font face on the box. Manual and cards look the same.
[SOS] [GT]
- Cross Word published by Jaymar, 1953
Contains directions, board, 119 tiles, 2 joker tiles, 4
wooden racks, score pad and 4 letter distribution cards.
Another approximate Scrabble rip-off.
- Cross Words National Games Inc, West Springfield, Mass
Game #5010. Scrabble lookalike, but sufficiently different board layout to
avoid a lawsuit. There is no copyright and no date on the box.
Rules are printed inside the box lid.
Very similar to Skip-a-cross in quality - cardboard
board, cardboard tiles. The letters have no point values.
Letter frequencies: A 9 B 3 C 3 D 5 E 12 F 4 G 2 H 4
I 9 J 2 K 2 L 4 M 4 N 7 O 9 P 2 Q 1 R 7 S 6 T 8 U 6
V 1 W 1 X 1 Y 3 Z 1 Blanks 4 (Total 120). Mild deviation from
Scrabble: instead of playing on the center square to start, you must
place three tiles over the center square and its adjoining neighbors.
Scoring: 1) 5 points for each letter played, 10 points on own color
square [Each player chooses one of the four colors
before playing (red, green, blue and yellow)],
5 times dice throw on any cross square, 10 times dice throw
on cross square of own color. 2) Any word over 5 letters gives
player 50 points bonus (i.e. he must place in one turn at least 5 letters)
3) Letters left in rack at end of game count 5 points against score.
4) Challenges count 25 points for or against according to findings
in dictionary.
[GT]
- Crozzle published by Cadaco.
Paper in special holders (4)
form crossword frames. Letters are drawn one at a time, and all
players fill their own in at the same time, one letter at a time.
Try to have the most words when the puzzle is full. Incl. 4 pencils
and score sheets. Instructions on underside of box.
- Crypt-O Manufactured for Development
Products Corporation-West Orange, NJ by Newark Paper Box Co.. 1955
Crypto hidden word board game.
Included in this game is the board, 52 letter cards and 7 clue cards.
- Cue by Lowell Toy Mfg Corp, approx 1950.
Solving the code is your 'CUE' to excitement and challenge
in this stimulating word game! CUE is a fascinating game
for 2,3, or 4 players based on the solving of secret codes
or cryptograms. Includes: 10 master code cards,
a large plastic "Master Code Breaker," 5 Special
dice, a dice cup, blank pad of paper,
instructions, and a code book containing 200 phrases
in secret code and their solutions. [From an eBay ad]
- Cue Me! Manufactured by The Games Gang, Author Frank Thibault.
The game contains a six-sided die, with the numbers 1-4 occupying four
of the sides and an asterisk (*) on the other two sides. Upon rolling
the die, the clue-giver correlates the number on the die to the number
on the game card. There are five words on each card. If you roll a 1,
the word will be a person. If you roll a 2, the word will be a place.
If you roll a 3, the word will be a thing. If you roll a 4, the word
will be an event. If you roll an asterisk, you can choose to try the
asterisk word (generally much harder but worth more points) or you can
choose to do any of the words, one through four. Once the word is
decided, you are free to tell your partner or team how many words it is
and whether the answer is a proper noun. The clue-giver then rolls four
12-sided dice, which have a letter on each side (except one side on two
of the dice, which contain an asterisk for a wildcard letter).
The object now is to get your team or partner to say the word on the
card using clue words that begin only with the letters you rolled. And
you can use each letter only once. For instance, if the word is apple,
and you roll A, T, F, and W, you can say, "Fruit William Tell Arrowed."
Then you must be silent and allow your team to guess. No other clues or
pantamime is allowed. The clue-giver can re-roll the dice twice more,
giving new clues with new letters. If the next roll is D, J, R, and P,
the clue-giver could say "Johnny planted red delicious." But the clue
giver doesn't need to use all of the letters. Once the team guesses,
the clue-giver MUST ROLL AGAIN. Only one guess per roll, or three
guesses total. The team gets two minutes. It is a very challenging
game that tests your vocabulary and diction skills.
I believe the following is the point scale:
8 points for a "one-on-one" (one-word clue, correct answer).
4 points for getting it on the first turn (with more than one word as a =
clue)
3 points on the second turn
2 points on the third
2 bonus points if it was the asterisk word
I'm not sure how many spaces are on the board, but it's a very simple
layout. The first one around wins. There are also squares where both
(or all) teams get to guess at the clue-giver's clues, but we have never
played with them, so I'm not really sure how they work.
Anyway, it's a great game, and VERY addictive. It just so happens that,
as far as I'm concerned, my brother owns the only copy known to man. I
NEED a copy of the game. [JT] (I'll pass any offers on to Jim who
contributed this review! - GT. By the way this doesn't strictly match
our criteria for inclusion, but then there are a few others such
as "Chain Letters" that are borderline as well. It was such a good
review I thought I'd include it anyway)
- Decrypto by Armand Jammot
(Armand Jammot is the originator of "Countdown")
in this French game you
uncover your opponents letters by a complex process of triangulation (on a hex grid).
See also the French game
Bataille de Mots Croises
and the English game Decypher.
- Decypher by Pressman, 1982
"The word game where your logic and deduction lead to your opponent's
destruction! For word game lovers and strategists alike! Combine the
skills of deduction and logic to outwit your opponent and win!"
Two players, ages 8+. Two sets of letter tiles and a board that
consists of four 5x5 grids separated by a screen (two grids per
player). You apparently fill your grid (like a crossword?) and try to
deduce the contents of your opponent's grid. Sounds like a cross
between Scrabble and Battleship. [DUT]
See the French games
Bataille de Mots Croises
and Decrypto.
- Diabolo from Klee
See Funagain Games
- Dial'n Spell by Milton Bradley Company
May be more of a children's education toy than a game.
- Diamino made in France
This is a box of 63 small wood tiles that have the letters of the alphabet
on them and a small number up in the corner. I have no idea how this is
played, but looks like some sort of scrabble or word game/domino mix.
Box says Diamino, Marque & Modele Deposes-Brevete. SGDG France & Etranger.
Made in France. Box is 7" long, 3 1/4" wide and about 1" tall.
[From an ebay advertisement]
- Diamino Chinois made in France
"Chinese Diamino". An attempt to make a crossword game on a hex grid.
Has 12 wild-cards to make it easier. Read about it at web.avo.fr.
- Diamino Duo made in France
As the editor of this review says, "What a
lack of imagination!".
Has a few small rules that make it different enough from Scrabble
to avoid a lawsuit, but why bother?
- Dictionary Please by Eric G Clarke, 1954
Made in Portland, Oregon. 180 letters, bag, dictionary. 4 tile racks,
score pads, note pads, rules. Find highest scoring word from a
draw of 10 letters.
- Dig by Parker Bros, 1959
Players use wands with a gummy end to dig out words from a pile of
letters. Money and cards feature the Monopoly Man. Gummy wands liable
to dry up with age. [AS] [GT]
- Dig-It published by Cadaco.
378 letter tiles, many cards
with a subject printed on each. Deal out subject cards, players simply
dig into the common pile of letter tiles, spelling words relating to
their subject. [SOS]
- Dirty Words
Variation on Scrabble Word Cubes. 23 word cube dice, timer
and instructions.
- Dixit published by Waddingtons.
No information at present.
- Dizzy Spell published by Gabriel, 1978.
The board is
5x5 with holes which are initially covered with reversible O/X
pieces, all on the O side. Then a card with letters which align
with the holes is inserted in the base. The first player uncovers
two letters, making sure his opponent sees them too, then replaces
the plugs, X side up. Play continues with the players alternating.
After the third pair of letters has been revealed, each player may
guess a word every turn. To do so, announce the word, then expose
the letters (from the Xs) in the correct order. If correct, the
player keeps the pieces removed and those letters can no longer be
used. If incorrect, remove 2 points from the guesser's score.
Once all letters are X side up, continue the process but flip the
pieces back to the O side. Play continues until all the pieces
are back to the O side or both players decide to give up. Score
1 point per piece.
Reviewed in Games Magazine in the Jul/Aug 1980 issue.
[DUT]
- Double Dare from Milton Bradley, ca 1900
"Game of Words and Sentences". 295 (?) letter squares (brown backs), instructions for 4 games.
[image]
- Double Eagle Anagrams from McLoughlin Bros, Ney York, NY, ca 1890.
326 (?) letter squares. Rules for 10 games. There is a similar set called
the "Golden Eagle" edition, with fewer letters.
- Double Talk from Continental G.I.
Race to form two four-letter words.
Reviewed by Games Magazine in Feb 1985. [JB]
- Double Quick by Winning Moves, 1999
See Funagain Games.
Also available from etoys.
- Duoword
Duoword is a progressive new word game, produced in Australia, that combines
attacking strategies with creative word building skill. With 14 letters to
play 2 words each turn, the word potential is enormous! Score by counting the
number of letters in the words played and apply the bonuses/penalties that are
covered. Extra Word Bonuses entitle the Player to refill to 14 letters and
play an Extra Word during that turn. It is not uncommon for Players to use 14
letters or more during a turn. Making words has never been easier.
Educational entertainment for the whole family.
Played on a unique circular board with 112 MAGNETIC letters, suitable for 1-4
Players aged 10-100+
DUOWORD(R) is also a fascinating solo puzzle. A quality Australian product.
Web site http://www.ozemail.com.au/~duoword
[RF] (You can tell this blurb was written by the author, right?)
- Educational Game of Words by Crosley.
Two Decks Per Package.
The game consists of four sets of consonants (21 cards per set) and five sets of vowels (5 per set). Two to four players for
one deck. For more players add another deck. For ages 5 and older.
This will describe only one game that can be played:
Separate the vowels from the consonants. Shuffle vowels. Deal each player 5 vowels. Place surplus vowels on table face
down.
Shuffle all consonants. Now deal each player 7 to 12 consonants. Place surplus consonants on table, face down.
There is no need to hide cards from other players.
Try to spell a word from your set of cards. Only one play for each turn. Player can draw a card from top of deck by placing a
card under the deck (one exchange per play). Keep consonants and vowels in separate stacks.
A player gets one point for each letter in a word. A player gets a point for each letter added to a previously spelled word.
Game is over when only one player has cards but has no play. Player with most points wins the game.
Example: JOY = 3 points; JOYFUL = three additional points.
Crosley Products, Hampton, Florida.
- Escape from Elba from Cheapass Games.
This is a board game in which
the players are insane asylum inmates, trying to escape. (You each
believe you are Napoleon and the asylum is Elba, where Napoleon was
exiled in 1814.) In order to escape, you need to collect cards with
letters on them and spell various words - you can also use them to spell
weapons during the game to help you fight. [SOS]
- Eureka published by Amigo Spiel (Germany)
Designed by Haim
Shafir, 2-6 players aged 10+, pub April '97. A word is hidden in the
mechanism, players roll dice to enable them to open flaps, revealing
letters. When they guess the word they score the values of the closed
flaps. [PE]
- Flamboozle from Pad Games
Cross between Probe and Battleship, came with pads of game sheets.
Reviewed in Games Magazine, July 1983 [JB]
- Flip A Word by Smethport Specialty Co, Smethport PA 16749
Game #234. This
is designed like a pinball machine, you pull back a flipper and it rolls
balls into letter slots. The back opens for cardboard letters.
- Fluster Parker Bros 1973
(same box size and style as the rest of
the series: Grapple, Boggle and Razzle)
"Strategy counts
as players call out letters and try to make them into words. Using your
special game pad, you"ll form words vertically or horizontally, using every
angle to protect your words and block opponents. Score the most points fo
rthe best placed words and you'l be the winner." Game pads consist of two 5
x 5 grids, each box numbered randomly from 1 - 25. Players grids are
different from each other. Players take turns calling out a letter and a
number (or a blank space and a number). Players then write the letter in one
of the boxes with that number. Players score points for the number and
length of their words. A nice quicky when you're sitting around the living
room. [MS]
- Foil published by 3M, 1968.
Players score points for
forming one or more words from the hand of letter-cards they're
dealt. They then scramble the word(s) and show it (them) to their
opponents. The latter score bonus points for unscrambling the
word(s) within one-minute. [DUT] Cards. Timer. Directions.
[review]
- Foresight aka 4Cyte: 1967, Milton Bradley.
"The Smart Set Word game". (Twin Set Table Model)
Each player tries to score points by
making 3 to 6 letter words on the game "square". The players,
alternating, choose each letter as it is used. [DUT]
- Foresight
Packaged version of the game which the book "The Way To Play" calls
Crosswords. Players alternate calling out letters. Each playing the letters
in one's own six-by-six grid. Players score for coming up with the longest
possible words in the six rows, six columns and two diagonals. [AS]
(This may be the same game as above
- Foursight
I used to play Foursight when I was young. Players have a
Battleship-like scoring grid. Each player
in turn consciously chooses a letter, then each player adds that letter to his
hidden grid. Evil. Plays like a word version of Take It Easy.
[FB]
- Four Letter Words published by Lakeside, 1975.
Using a
4x4x4 3D tic-tac-toe board, players try to make four letter words. [DUT]
- Gemini
Danish card game.
- Glossa
French card game that is a cross between a word game and poker.
Has some chips for betting with.
- Go Gin by Ideal, 1968
Maybe similar to Word Rummy?
- Gold Medal 7 Word Games 1940?
Instruction booklet for Anagrams, Word Ghost, Word Squares,
Word Ladders, Word Dominoes, Word Bee and Word Maze. Looks similar
to one of the Transogram sets. Wooden letter tiles. Each tile appears
to have a small number at the top center. Could this be the first time
that scores were put on tiles?
- Goomicus Alphabet Soup Word Game by Alphabet Soup Company, 1957
Four colored playing surfaces, a bowl, a scoop, instructions,
three original score sheets and many red and green letters
and "goomicus" pieces. The pieces look almost identical to
the more modern German game "Buchstaben Suppe".
- Grabitz--by the company who makes UNO.
Not a super
game--players are dealt cards. These make up words that
have one of the letters from "Grabitz" in them. Different
point values are given for better hands. (I'll try to send
a better rules update--this one has made it to the back of
the closet in a hurry!) [JP]
- Grapple (Parker Bro 1973)
Haven't played it, seems a lot like Foil. From
back of box - "Players compete to outguess each other in this crazy mixed up
word game. Everybody chooses his own secret word, assembles the letters and
scrambles them before showing the other players. Can you find a word in the
mixed up letters? You have to be quick, your opponents are looking for it
too." [MS]
The tiles have no scores on them. Letter distribution
is: A 6 B 2 C 3 D 4 E 9 F 3 G 2 H 3 I 6 J 1 K 1 L 3 M 2 N 6 O 6
P 2 Q 1 R 7 S 6 T 7 U 3 V 2 W 2 X 1 Y 2 Z 1
There are also 5 numbered tiles, [10], [20], [30], [40] and [50].
At least one set also came with 5 blue plastic racks for storing letters on, a la
Scrabble. (Mine had none - may be different set; or may be lost!)
[GT] [Lost your copy of the rules?]
- Grid Word published by Waddingtons.
Cards with two letters
on them, must be played with other cards to make four-letter words.
[SOS]
- Le Jeu de la Guerre des Mots
See under Le jeu de la Guerre des Mots.
- Hangin' Harry
On a recent stroll through "Toys'R'Us" I spotted a cheap plastic hanger
pack version of "Hangman" called "Hangin' Harry". However when I got home
I wasn't able to find it on the web anywhere, including at the
Toys'R'Us web server. I'll watch for
it next time I'm there and make a note of who the manufacturer is.
- Hangman published by MB.
An old paper and pencil game revived with hardware:
each player's word is kept
hidden from the opponent - simultaneous classic hangman, basically.
[SOS] When a player missed, a dial on the case showing a hangman
was turned adding another "body part" until you were hung. The
only problem is there were far too many misses allowed (something
like 12).
At least one version of the box is classic 70's design with
Vincent Price on the cover (1976).
[RI] [GT] See a modern version at eToys
- Hearts published by MB (old).
Actually tracked this down recently in an eBay auction where it is
described as a 1914 copyright from Parker Bros. May be two versions.
Two throwing cannisters, 6 wooden lettered dice, rules. On the back of the box
is a list of other Parker Bros games. Object is to spell the
word "hearts".
- Intersect 90 by Family Games.
A card game using
cards with 1-4 letters on each (the more letters on the card, the more
it's worth). Players form a word (word 2) using cards from their hand
and one card from the previous word (word 1). The previous player
scores for all cards in word 1 except the one used in word 2.
[PS]
- I-Qubes by Capex, 1948
Seven 5/8in bakelite dice with single letter on each side, three sides in red, three sides
in black, one WILD in black and one WILD in red.
Maroon leather case (4 1/2" x 7/8" x 5/8") with snap has I QUBES
stamped in gold on top.
Instructions copyright 1948. Manufactured by CAPEX Co., Inc. 615 South Boulevard, Evanston, Ill. Distributed Exclusively by M.WILLE, INC.
225 Fifth Avenue, New York 10, N.Y.
- Inword by Milton Bradley, 1972
Trivial game of guess the missing letters. Somewhat like the
US TV show "wheel of fortune". A complete game comes with original box
inserts, game instructions, 5 "magic slate" work slates, 5 marking instruments for slates, a ton of words coded, a decoder,
and a spinner.
- Jack Straws by the Electric Game Co. Inc., Holyoke, MA 1953
A strange hybrid anagrams game that is also somewhat like 'Operation', where
you remove letters from a tin can with metal tweezers that are connected
electrically.
- Jago by Speak/Apex, Author Alex Randolph
"Jago", combining interesting game mechanics, is a refreshing change from the large
mass of crossword-puzzle-games. The game definitely shows the hand of the grand
master of game design - Alex Randolph.
A player may put down words on the game board until the letters of his colour are a
majority on the gameboard. A cleverly constructed timer, which increases the time
potential of the enemy for each minute that ticks by, prevents all too long thinking
pauses.
It is especially efficient to go hunting for the words of the enemy. If you manage to
change their meaning by adding your own letters or by exchanging some letters against
letters you own, you may change the colour of the whole word. Thus you not only
decisively increase your letter-domination of the board, but in one stroke the enemy
also suffers grievous losses.
Contains board, 110 tiles, 2 letter racks, tile bag, 1 minute timer,
timer board and rules. Made in Canada
(Hans-Ulrich Schneider)
- Jarnac published by Chieftain in Canada, 1977
Also published
in France by a different company - here's a French review of the game which
is VERY popular in France. Possibly more so than Scrabble.
An outstanding and heady
Anagrams
game in which two players build words on individual boards but
have the option to steal letters from their opponents. Superb
scoring system. [MT] My favorite word game. [BF]
Contains 2 non-slip JARNAC gameboards, 144 non-slip letter tiles & 1
letter tile bag and the rules.
- Jitters published by MB, 1986
Jitters has 12 dice with letters
and 20 cards with crossword patterns. Start the (noisy) timer, turn
over a card, throw the dice, and then use some or all of the dice
to form a word pattern that matches the card. If you're stumped
you can reroll all the dice. When you succeed, you have the choice
of stopping the timer or turning another card and rerolling. If
the timer goes off by itself, you lose credit for all the cards
you finished that turn. Some of the patterns are easier than
others. The harder the card, the more points it's worth. Play
ends when the score reaches 250. Package includes
timer, cup, writing pad and instructions.
Reviewed in Games Magazine in the Aug/Sep 1987 issue, and made the
GAMES 100 in the next issue.
[DW] [GT]
- Jotto published commercially in 1956/1957 by The Jotto
Corporation, later Selchow & Righter.
Basically Mastermind with letters - an excellent game, especially while waiting for your
food in a crowded restaraunt - you just need two pieces of paper
and two pencils. Here are
the rules as I learned them. [MK] [SOS]
Actually this game goes further back. In my youth it was
called "Bulls and Cows" and you were awarded a "Bull" for a correct letter
in the correct position, and a "Cow" for a correct letter but in the
wrong position. Old word gamers sometimes rail against versions which
give both pieces of information, as they're much easier than the variations
where you are told only if the letter is correct but not if you had
the position correct too. Note that traditionally you must play actual
words as your test; a variation where you can play *any* letters at all
is considered way too easy for word-gamers, though it is roughly how
the traditional mastermind game with coloured pegs works.
[GT] [image]
- Jotto by Endless Games (contemporary)
These guys are on the net now. Check the manufacturer's page.
See also Amazon.Com.
- Juicy Words
Looks almost identical to "dirty words". May be a repackaging
to help it sell better. 21 dice.
- Jumble by Cadaco (contemporary)
Despite what I said in the introduction, it looks like Jumble should
be included here because there is a board game version as well
as the electronic one: See Cadaco for details
- gameboard, 110 letter tiles,
plastic letter tray, sand timer, 6 letter tokens, bonus
sleeve, scorepad, pencil. [GT]
- Jumble Plus - "That Scrambled Word Game"
And breaking my own rules again, I've decided to include "Jumble Plus"
because although it is essentially a pen and paper game, this version
uses letter tiles and a board for you to place your solutions on. (The
problems are pre-printed sheets of anagrams that you have to solve)
- Kan-U-Go published by Porterprint. 1934
Players make words from the cards in their hand, adding them to
what's on the table in crossword style. If you can't go you pick up a
card, first to get rid of all their cards ends the hand. Score is
values of cards left in hand, which count against you. Games ends when
someone reaches 100 points and player with fewest points wins.
Similar type of game to Crossword Lexicon,
and indeed they have pulled the same trick as crossword lexicon
of having complimentarily-colored boxes (one box is red with a blue
stripe; the other vice-versa). There are both red and blue sets of
cards but there doesn't seem to be a fixed rule as to which box
they go with.
It's interesting to note that as time goes on with these games, the
cards get smaller and smaller as they converge on the cardboard tile
format of the old Anagrams games and eventually mutate into the
small tile format we know and love from Scrabble. Kan-U-Go is practically
Scrabble without the board. There are 60 cards including the two
"Kan-u-go" wild-cards:
Frequencies - A 4 B 2 C 2 D 3 E 4 F 2 G 2 H 3 I 3 J 1 K 2 L 2 M 2 N 2 O 3 P 2 Q 1 R 3 S 3 T 3 U 3 V W 2 X 1 Y 1 Z 1 Kan-U-Go (wild) 2;
Scores - A 10 B 5 C 6 D 5 E 10 F 5 G 4
H 7 I 10 J 2 K 2 L 6 M 7 N 8 O 10
P 7 Q 2 R 5 S 10 T 6 U 3 V 2 W 7 X 2 Y 2 Z 8
Although it was originally listed here as being
published Waddingtons in 1937,
my copy says "Sole Proprietors PORTERPRINT Ltd, Leeds England" and has a
copyright date of 1934 at the back of the manual. [image]
Here are the rules from a British edition.
Note there is also a US edition with a
rule book copyright 1937 by T.G. Porter (Printers) Ltd., Leeds. It was
distributed by A.A. Burnstine Sales Organization, 200 Fifth Avenue, New York.
[PE] [GT]
- kan zen from Landmark Games
A small ad in the Mar/Apr 1979 issue of Games Magazine (and even smaller
ads in the following three issues) called it a "word game." No review
nor indication of how to play, though. That first ad said "the perfect
word game -- for those who love action as well as words." [JB]
- Keep Quiet published by Kopptronix.
Letter dice with
the manual alphabet for the deaf on them. One game is crossword-style,
another longest word. Timer and dice cup. Just like Scribbage et al
but with alternative alphabet. (Makes me think there ought to be a
version of Scrabble like this...)
- Keep Quiet Reword published by Kopptronix.
Cards are
played four or five at a time to make words, then words can be
partially covered up to make new words, as in Up Words. The cards
have the English alphabet on the reverse side of manual alphabet.
[SOS]
- Keyword published by Parker Brothers, 1953.
Crossword game similar to Scrabble with the added
gimmick of getting bonus point if you can spell your randomly drawn word.
Each letter is 5 points unless played on your color, in which case
it's 10 points. There are also keyword squares, which are worth +20
points. And keyword cards, which are turned over one at a time
until claimed - if you spell the keyword, claim the card which will
add 50 points to your score at the end of the game. The board has
four colors of squares, mostly clumped together in each of the corners.
I have fond memories of this game, as it was my grandmother's
favorite game, and I played many times with her while growing up.
The 88 tiles (one ebay ad said 90?) are wooden, with white lettering
on a black background, reminiscent of domino tiles, and actually very
much like the tiles from
Anagrams Embossed Edition
or Anagrams Ivory Edition.
Also includes four scrabble-like wooden letter holders.
(Here is frequency info from an incomplete set:
A-6, B-1, C-3, D-4, E-11, F-3,
G-2, H-2 (should be 3?), I-7, J-1, K-1, L-3,
M-2, N-6 (should be 7?), 0-6, P-2, Q-1, R-6 (should be 7?),
S-5 (should be 6), T-6 (should be 8?), U-3, V-1, W-1 (should be 2?), X-1,
Y-2, Z-1, with 2 extra blanks, (they have been written on). 89 pieces in all
(should be 96?))
[SOS] [AS] [GT] [image]
There is also a nicer maroon box version of this which looks more 'up market'
and may be designed to look deliberately like the early Scrabble boxes. This
edition has black lettering on white tiles - also more Scrabble-like.
See also the French version, La Clé
Note also an edition "manufactruedin England by John Waddington Ltd"
dated 1953 also. Box has a copyright "Parker Bros, Inc., Salem Mass, USA"
Contents look identical to US edition. Much nicer box art, IMHO.
- Knock-on-Word: Xanadu Leisure
Prince Kansil reworks Montage by replacing the color tiles with
letter tiles. [AS] [PJK]
- Kontrast published by Matthews & Marshall.
112 cards -
empty hand by spelling words. [SOS]
- Kort Alfapet Swedish
Card Alfapet (Kort Alfapet)
The card and travel version of Swedens most
popular word game (Alfapet), is based on the idea of
creating words out of the letters on the cards. One
of the most successful card games in Sweden, the
game provides hours of fun in a simple way. For
2-4 players, Age 9 and up, Playing time about 30
minutes. [Rules in pdf format]
- Kwip by Playbox, 1978
A French word game in the style of Drafts (Checkers).
- La Clé 1954.
Keyword in French. Brought out the year after
the English version. Read about it at www.avo.fr.
- La Roue de la Fortune
French version of "Wheel of Fortune".
- Last Word published by Milton-Bradley, 1985.
A 10x10
board is loaded with tiles, randomly. Players then walk their
piece across the board, picking up tiles as they go, trying not to
become stranded. On your turn, you get to pick up an entire word,
so this goes pretty fast. The board is treated as wrap-around
(toroidal continuity), which keeps the edges from being traps.
Bonus points for isolating an opponent and for being the last to
pick up a word. 2-4 players.
Contents: Board, 92 letter tiles, 4 blank tiles, 4 coloured pawns.
Instructions.
Reviewed in Games Magazine in Jan 1986.
See image and description
[DUT] [GT]
- Leapin' Letters by Parker Bros, 1969
See justcollectors.com
- Lecardo
A hybrid word game, playing card game, and domino game.
52 cards, 3 jokers, and 1 blank. Rules for 3 different games. May be
make in UK?
- Le Jeu de la Guerre des Mots
French game which is a cross between a military strategy game and a word game.
tactics is more important than vocabulary.
- Le Mot le Plus Long
The "Letters Game" from Countdown, French version.
This, Scrabble, and Jarnac are the three staples of French wordgaming.
- Le Pendu
French version of "Hangman".
- Letra Mix by Schmidt Spiele
Described as a "scrabble-style dice game". Almost certainly another
Scribbage variant. Includes 13 dice, cup, timer and instructions.
- Letre Deck 1978
The side of the box says "Create your own exciting card game".
Contains 50 cards with letters & 2 Wild Cards.
Each card measures approx. 2.5" x 3.5"
- Letres
Another Word Rummy?. Description here.
- Letter-Bags invented by Alexander Millar.
"A Word-Making Game For Any Number of Players on an Entirely New Principle".
No date, but the printing style is somewhere between 1900-1940 is my guess.
The box reads "The Late Alexander Millar" so I presume this was
published posthumously.
- Letter Grams by Milton Bradley, 1938
Yet another of the many cross-word card games of this era. Cards
have scores on the corners.
- Letter Perfect publisher unknown.
84 letter tiles, 8 spelling cards, boards. This is really a children's
educational spelling toy, and may not be appropriate to these pages,
but although it is for 4 and up, the board and number of tiles suggest
it could be adapted for play by adults too, or at least older children,
with a bit of ingenuity. So I'll leave it in.
- Letter Pile by Schaper, 1974
Stylized letters are
printed on clear plastic cards. Players gather the letters of their
secret words into stacks; opponents try to guess the words by
examining the lines and curves on the pile of overlapping cards.[BB2]
4 colored plastic letter holders & base, 60 transparent letter tiles,
1 clue pad, 1 timer, box insert.
- Levenger Crossword Dice
Seven dice. 4 sides have letters, remaining two sides are wild.
Leather carrying case, unusual game box.
From the Levenger web site:
The object of Crossword Dice is to obtain the highest score in an
allotted amount of time. Each player throws all seven dice and tries to
create words, horizontally and vertically.
The game can be played by groups or as solitaire. It's fun to play for
short periods of time, or it can be a long-running game between
partners. You can play it almost anywhere without requiring the space
and time commitment of Scrabble® or crossword puzzles. It's good
for teaching children, too.
The buttery yellow dice are packed in a eather case, which makes it
great for traveling. The game comes with easy-to-understand rules
and is small enough to keep in a pocket or purse. We recommend
you buy more than one because you may want to enjoy giving a few
away. The leather case measures 4 5/8” by ¾” by ¾”. The Dice are
5/8” square. Gift boxed.
- Lexicon published by Waddingtons.
First published in
1933, this game uses cards, crossword fashion. Cards left in hand
when someone goes out count against you - low score wins. Combine
two sets to play with up to eight. [SOS]
Actually I have this one somewhere although I can't find it at the
moment. What I do remember though doesn't agree with Steffan's
recollection: I'm sure it was played as a one-dimensional game, not a
crossword game. It may have been both, with different sets of
rules being published at different times? The most recent package I've
seen is dated 1968. See also
Crossword Lexicon [GT]
UPDATE: Finally... my memory was not wrong. The Lexicon I
remember playing in Britain was not a crossword game, but
was indeed played in a straight line, somewhat like paper and pencil
games such as Ghost. Here are the rules to the French edition, which
are very close to what I remember of my British edition bought somewhere
around 1980. [Confirmation here!]
- Lexicon with tiles published by Waddingtons.
A variation on the card game above. Four players round a square tile
rack - not so much a board, just a common place to lay your tiles while
working on them. 1970's.
- Lewis Carroll's Chess Wordgame published by Kadon.
Played
on a chess board, each player starts with a letter in each of his first
rank squares. You try to spell words on your fifth rank, moving
letters one at a time as if they were queens. You may not stop on your
fourth or eighth rank, but may move to your sixth or seventh, in
an attempt to block your opponent. Despite the name, it's actually
by Martin Gardner, based on a brief mention of the idea in one of
Lewis Carroll's notebooks. It's okay - neither great nor bad. [SOS]
- Lingo published by Lingo Games.
Words are built on a 5x5
grid, any direction, even diagonally. [SOS]
- Lingo published by All-Fair (EE Fairchild Corporation, Rochester 2, New York, USA).
This is a blatant Scrabble rip-off - or more likely, a rip-off of
the licensed Scrabble clone
Skip-a-cross, because the production values,
coloring, contents etc are almost identical.
The board has the word "lingo" written one-letter per square in various
places, and you score extra points for playing the letters of "Lingo" on their
own squares. Also extra points for playing words conforming to a fixed
list of themes: animal, mineral, vegetable, fruit, tree, bird, insect, clothing.
Similarities to Scrabble: double score for first word. Two wild-card tiles
with a "Joker" image on them. Tiles have a score in the corner - the upper
right corner that is.
Red squares: double letter value, Yellow squares: triple letter value; Blue
squares: double word total; Purple squares: triple word total.
The set also contains two blank tiles that can be used in case any letter
tiles are missing. The tile distribution is:
A 10 B 2 C 3 D 3 E 13 F 3 G 3 H 4 I 10 J 1 K 1 L 4 M 3 N 6
O 9 P 2 Q 1 R 6 S 5 T 6 U 4 V 2 W 2 X 1 Y 2 Z 1 Joker 2. The points
values are: A 1 B 4 C 2 D 2 E 1 F 4 G 4 H 2 I 1 J 8 K 8 L 2
M 2 N 1 O 1 P 4 Q 9 R 1 S 1 T 1 U 2 V 4 W 4 X 9 Y 4 Z 10 Joker 0
- Lingo published by Centaphrase
The AGCA site also
has a reference to another game called "Lingo" which may or
may not be either of the ones above. However they attribute this one to
"Centaphrase".
- Lingua
German game, manuf. unknown. Crossword word game in the Scrabble vein,
board has more colored squares than Scrabble; cardboard? letter tiles (circular, for
a change) are also colored. I presume that as in "wordy" there must be
bonus scores for matching the tile colors to the board colors?
- LinguiSHTIK by Robert W Allen, National Academic Games 1973
An academic game for school children, not generally sold to
the public. (There's an interesting side-story to this
game involving a lawsuit you might want to read.)
The game has 23 differently-coloured letter dice.
I believe part of the game is to make the rules up as you go along!
The rules are more like meta-rules.
[GT]
- Litterax 1994
French game which is a cross between a word game and battleship.
(What, another one???) 7x7 grid. When your opponent guesses a letter,
you have to tell him all the positions (eg A3, D5 etc) where that letter is
on your grid.
- Logomachy, or War of Words published by F.A. Wright Co., 1874.
Mentioned in Sid Sackson's book, A Gamut of Games.
[SOS] [image]
- Logus Sr from Ideal, 1971
billed on the box as "the slide-letter word game."
For two players or teams. The Logus boards
are constructed like those sliding puzzles where you have to
slide the squares around to make a picture or put the numbers
in the right order and you have only one empty space to work
with. The boards in Logus Sr. have four rows and five columns
containing 18 letter tiles and two empty spaces in the grid.
F, J, K, P, Q, V, W, X, Y, Z are omitted, while E and O get two
tiles apiece. You draw a card specifying the goal for each
round. It could be anything from "make a 3-letter word beginning
with B in column three" to something similar specifying three or
four intersecting words. Some even call for words fitting a
certain theme, such as baseball terms or boys' names. The more
difficult cards are worth more. Players race to slide their
letters around and whichever one fulfills the card first wins it.
After you've played however many cards you agreed to, high score
wins. One of the cards has an ad for Logus Jr., a children's
version of the game.
- Maestria, by Productions Mava, Montreal (Qc), 1991
Copyright Martinez-Vachon 1991
102 square tiles representing blanks, straights, knees and tees.
Two boards, rules, bag for the tiles, scorepad.
The two players (or teams) draw some 40 tiles at random each and try
to assemble them so as to spell a 5+ letter word. Letters are three
tiles high and between one and three tiles wide. Once a player is
satisfied, the other has a limited time in which to complete his word.
Scoring is based on the overall word width.
> > Maestria, by Productions Mava, Montreal (Qc), 1991
> > Copyright Martinez-Vachon 1991
> > 102 square tiles representing blanks, straights, knees and tees.
> =
> You mean letter components, as in Runes? Interesting - how do you do Q
> or C?
I cannot give you a definitive answer as I only saw that one on the
shelf and jotted down its description. You'd make a C out of three
straights, four bends and two blanks (an O with the right-hand straight
replaced by a blank); a Q probably would be an O with the lower
right-hand bend replaced by a tee.
[DUT] Was in the "Games 100" several years ago. [CS]
- Magnetic Phonetics published by Cascadilla Press
See their web page.
Includes a version of their IPA font refrigerator magnets with scores
on the tiles meant to allow you to use them in a Scrabble-like game.
[People interested in such things may also be interested in
Playing Scrabble in Lojban]
- Maxim Emmor Ray Sperry
Charityware? (Not in production.) See his web page.
The web page says you need explicit written permission to copy these games,
but the intro page says: Any individual or group that would like to make and play these games for their own use has permission to do so, "FREE". Manufacturing, for sale or rent of these games, in whole or in part
by any means, without written permission from the "Superlative Game Co. Ltd." is strictly prohibited.
- Mensa IQ Word and Number Puzzle Pack published by Mensa, 1999
72 page book, 100 cards, game board, dice, counters, several games including
9 word games.
- Miramis by Laurent Montels, 1986
A French crossword game with the tweak of colored squares and
colored tiles. Sounds like "wordy".
- Montage published by Gamut of Games
Designed by Prince
Joli Kansil. You form a word on a board with chips, each color
of which signifies several different letters, and give a clue to
it; your partner tries to guess it before either opponent can.
Whichever side gets it owns those chips. See the review
in The Game Report[TU]
- Mots de Tête by Habourdin International
A French game where a free choice of words is played on a board cross-word style. Unlike
Scrabble, the game is in the placement, not in the finding of words.
- Motus 1993
Version of a French TV Game which looks a lot like Word Mastermind.
- Mudiwoga from Mudiwoga Distributors
Name is acronym for multi-dimensional word game. Build a crossword
puzzle, tiles have multiple letters so a tile doesn't
have to represent the same letter in the across word as
in the down word. Reviewed in Jan/Feb 1982 issue of Games Magazine.
- My Word published by Gamut of Games
a.k.a "Zig Zag" by Prince Joli Kansil. Similar to Jotto. [MK][PJK]
Made the Games Magazine's GAMES 100 in Nov 1985 and Nov 1986.
- My Word by Waddingtons
is a word-forming game very like a simplified Scrabble with
no board - but all the words are of four letters. This
not only makes it less of a strain on the brain, but also, of course,
opens up the opportunity for unofficial extra
points-scoring rules for adults in a juvenile mood. Keep it clean, and
it is suitable for children down to eight or less. It is
for 1-6 players, and works well for any of these numbers of
participants. And I like it. [DUT]
(Source: http://www.spiritgames.co.uk/reviews.html)
- The Next Word from Decipher Inc.
This is (I think)
EXACTLY the same game as Pressman's Overturn.
Decipher just had an earlier
version under a different name. Listed in the GAMES
100 in the Oct/Nov 1987 issue of Games Magazine. Also was reviewed in
the Summer 1987 issue of Gamers Alliance Report. [JB]
- Nexus published by Lodestone Games.
Six variations of Anagram style games for one to four players.
100 tiles; some have letters, others syllables, the latter scoring more points.
[SOS] [AS]
- Oh Scrud!
Read this review, with image.
108 cards, fast paced simultaneous play. Buy it here.
- On Line by the Michael Kohner Corp (Swedish)
Look for Online under word games at the left in this link
Trivia game where each answer must share a letter with the next. May
not really be appropriate for this page, but I thought we could do
with more non-English listings... Similar to Chain Letters
- ON-WORDS from Wiff'n Proof Publishers, 1971
The Game of Word Structures - objective is to spell words or
networks of words while preventing others from spelling theirs. [DR]
Designed by Layman Allen,
according to a Nov/Dec 1979 article in Games Magazine
on the National Puzzlers' League
convention. Article also describes a solitaire version called
Word-Making that was presented at that convention. Apparently
Word-Making was not published commercially, as it could be played
using only pencil and paper. [JB]
- Option published by Parker Brothers, 1983.
A crossword game
using prisms. Play includes flipping prisms already on the board to
switch them to the alternate letter. Players score extra if the word
is all in one color. Why they didn't use all three sides of the prisms
is a mystery. [DUT]
- Ord på ord
Word on word (Ord på Ord)
A very simple crossword-type family game, where
you play head to head by randomly selecting letter
tiles and try to create as long words as possible.
The longer the word, the more points you score.
When all 49 letters have been used up, the player
with most points win. For 2 or more players, Age 9
and up, Playing time about 20-40 minutes.
[Full-page ad in pdf format, 761K]
- A new and Amusing Social Game of Orthographical Representations published by William MacGill, 1870
This is an early Anagrams game. From an ebay posting:
A mahogany box containing many letters of the alphabet (over 400?).
They are made of a kind of cardboard, printed and glazed.
Called "A New and Amusing SOCIAL GAME of ORTHOGRAPHICAL RECREATIONS."
C.1870. Size of box 12 x 7 x 1 7/8 inches.
This is an extremely attractive case set and looks like a real
collectors piece. The tiles are not just letters but include ligatures
and other characters, much like a printers type case. The ebay reserve
on this was 50 pounds sterling. I can just make out on the photo of
the label: William MacGill, Artist-Colourman, Printseller and
Stationer, 105 Princes Street, Edinburgh. Always on hand - a surfeit
of Artists' Material of the Best Quality. Drawings Lent to Copy.
- Overturn published by Pressman.
The letters are printed
right on the board in this game. The board for a single game is
made up of 9 small squares, each with four letters on them. There
are 18 squares included - rotate and shuffle them after each play,
and you'll get a different setup each time. There are circles
(green on one side, silver on the other) which fit over the letters.
Spell a word as in Boggle and claim those letters by placing circles
around them, your color up. The next player must use at least one
new letter and one used letter, flipping any circles around letters
used to his color. Very good game. I have an article on three-player Overturn.
[SOS] See also Next Word from Decipher Inc.
This is
also available in French,
except that it is sold by Mattel! I tell you, I have trouble keeping track
of all these companies.
- Pago Pago published by Just Games
Players race to fill in
crossword puzzles, using different colors of pencils so
as to tell who filled in which squares. Review in July
1986 issue, made the GAMES 100 in Nov 1986 issue. [JB]
(not a perfect match for the letter-by-letter games page, but
we'll include it anyway)
- Palabra published by Kondrick, 1990
Seven-card hands. Two or
three stars on some cards serve as multipliers so you can score
2*2*3*3*3 times the base score if lucky and careful. Player
interaction is minor. Requires some defensive strategy.
There is a detailed review in the
Game Report Online
This positive
review points out several kinds of defensive plays one can make.
[TU] [BS]
- Pass the Bomb published by Gibsons Games, 1996
(box text: "Invented by Los Rodriguez and licenced by Weekend Games; Made in
Austria by Piatnik, 1994"). Like Hot Potato, you don't want to be
the one holding the bomb when it explodes. In order to pass it to
the next person, however, you must first say a valid word containing
a given sequence of letters (or, since bluffing is encouraged, make
people _think_ you did...). [BB2]
- Patch Word manufactured by Fairchild Corp., Rochester NY
Crossword card game with small cards. No details yet. Dated
somewhere between 30's and 50's perhaps? [GT]
- Peeko 1964
"192 word games for the whole family". "Open the window and find the word"
- Le Pendu
See under Le Pendu.
- Perfect 10 published by Smethport.
Yet another variant of Anagrams, but with only 100 tiles. [SOS]
- Perquackey published by Hollingsworth Bros, a product of Cardinal Industries, Lakeside Industries, MINN, 1956
(I haven't confirmed other reports that either "Shreve Co." or "Pressman Toys"
had their name on
a Perquackey box yet, but with the across the board aquisitions
and megers of toy companies in latter years it may well be
true - GT)
Old version is red box with PQ cubes showing and hourglass. (This one has
a rules leaflet dated 1956, copyright The Shreve Company).
1970 version (Game #8313 is white box
with photo of spilled cup on front).
13 cubes; 10 black; three red.
Players roll 10 dice, then
rattle off all 3+ letter words. You can only get points for the first 5
words with the same # of letters (5 3 letter words, 5 4 letter words).
Point scoring is based on number of words of each type. Once you are
vulnerable, you add a few red dice (with more obscure letters) and must
start with 4 letter words. One becomes vulnerable after reaching a certain
score. When vulnerable, if you do not score at least 500 points, then you
gain NO points for that turn, AND in fact you SUBTRACT 500 points from your
previous score. Solitairish (take turns, race point score).
One of many similar dice game. Unlike Scribbage,
Ad Lib and others
of that style, you do not have to form crosswords in Perquackey.
[BB] [GM]
See the Games Cabinet for rules.
[GT] [image]
[1970 version image]
[1982 version image]
- Phlounder published by 3M (Minnesota Mining and Manufacturing Co), 1962.
Letters are fed randomly
through chute-like troughs; players try to make words out of what comes
out. [DUT] Here's a good external link to The Gamepile.
Contents include board, 90 wooden letter tiles, metal bell, 3 special dice, score pad and
instruction folder.
- Pick Two published by Tah Dah, 1993
Form words with cards as
quickly as possible. When you form one the other players have to take
two more cards and continue. [RI] [Description here]
[Review]
Games Magazine Best New Word Game of 1993.
- PiQadilly, by Chatham Hill Games
Score your Wordplay with a grand PiQadilly and Riffle along the Ruffle! The Queen awaits! Welcome
to the fabulous world of PiQadilly, the "Alice in Wonderland" of word games! Created in the fanciful spirit of Victorian whimsy, PiQadilly is both a thoughtful challenging
crossword style word game and a wild, rousing board game that will have you "Riffling along the Ruffle" You are in a race to be the first to dine with the Queen, waiting
majestically in the center of PiQadilly Circus. Through skillful WORDPLAY, you move around the colorful game board, "Riffling" along the "Ruffle". Move ahead while
sending your opponents back with the right plays, and dont forget about the Q! Once youre moving along the Ruffle, the game gets "curiouser and curiouser" (as Alice
would say). Your playing piece changes size during the game, if you plan your WORDPLAY carefully, youll be in control but its not always easy. BIG and LITTLE usually
dont get along, so be careful you dont get BUMPED! The colorful alphabet spaces let you make BONUS plays that can speed you on your way. Once you completed your
way around the Ruffle, you're ready to enter PiQadilly Circus, but only LITTLE can squeeze through the EXIT. If your BIG well, youll just have to wait a trun to shrink! Once
your in PiQadilly Circus, its a wild race to enter the Palace and win the game. But remember if you or anyone can spell "QUEEN" at anytime during WORDPLAY, the
game is over, and you win!
- Play On Words, by Copp-Clark, 1971 (under licence from E. S. Lowe)
Equipment consists of a Scrabble-like 9x9 board (with some double and
triple word score squares), 20 dice whose faces have letters and points, and
a timer. Apparently, one rolls the dice and then has a time limit within which
to decide on the word to play on the board. [DUT]
- Play On Wordz published by Milton Bradley, 1986.
It has a plastic case with 9 dice (called a dice roller),
and custom scoring sheets. There are
6 dice in an outer circle and 3 dice in the middle. Each die is
in a cavity and can't be removed. A player rubs his hand over the
dice, rotating them, and places the game on the table for everyone
to see. The object is to use the letters shown to make words of
4 or more letters. Letters do not have to be adjacent. First
player to make 10 words says STOP and players compare lists.
Duplicate words are eliminated. Each remaining word counts one
point. Words with more than 4 letters get an extra point for each
letter over 4. We like it a lot, and adjust the rules for younger
players or poor spellers as needed. [CK] Includes score pads.
See also Stellar Speller
- Travel Play On Wordz published by Milton Bradley, 1986
See above. Identical. Actually there may not
even be a non-travel version...[GT]
- Plug-a-jug by Parker Bros
Their gimmick is 32 letters in a jug instead of the usual dice cup or bag.
- Pokari by Warren Paper Prod. Co. Inc, 1979
Also copyright 1979 by Creative Learning Assoc.
"Play Poker with words". 25 games listed in the rule book, two decks of cards (70),
and dice. From an eBay seller
- Pounce
No details at present [DUT]
- Drew Pearson's Predict-a-Word 1949
I'm afraid I let the eBay page with this on expire before I got
around to adding it, so the images are gone and I've no idea what kind
of game this was.
- Prefix
Find all words that begin with a given prefix.
- Probe published by PB, 1964
Game #200. Word guessing game like a sort of simultaneous Hangman.
[RI] [DUT]
[Rules at the Games Cabinet]
[1964 image]
Here is info on Probe in French.
- Pronto published by Selchow and Righter in the late
1970's (1978 seen).
A letter dice game, where you receive credit
for various combinations. Similar to word yahtzee but with different
scoring possibilities. Excellent solitaire. Rule book. Score pads.
Reviewed in Games Magazine in July 1984
[MT] [GT]
- Protiles
See the website. Unofficial tiles
for Scrabble playing. See also Transparent Tiles.
- Punch Line from Parker Pros
It had horizontal strips
of letters that slid back and forth in a rack so you tried
to spell a word vertically that would complete the sentence
that had been drawn from the deck.
Reviewed in Games Magazine, May/Jun 1979. [JB]
- Puzzle Struggle from Innotoy Inc.
"The Challenging
Crossword Game." No review, so unsure if this is truly
letter-by-letter or not, but ads sound like it probably
is. Ads in Oct, Nov and Dec 1986. Ad says, "Puzzle
Struggle is the exciting new word game to play with your
family and friends. TIRED OF WAITING for others to finish
a turn? The unique challenge feature allows all players
or teams to participate in every turn. There are 20
complete, reusable games in this big, 169 piece, top
quality game set." [JB]
- Pyramid Crossword Cubes from Crisloid, 1969
Comes with plastic playing board, timer, dice cup, instructions, and 15 letter dice.
Looks like cross between scribbage and boggle, with dice being emptied
into a triangular shape rather than a square.
- Quadtriple published by Eltron.
No information at present. Once had a link to http://baymoo.sfsu.edu:4242/3333
Advertised in Games Magazine in May/June 1979.
[DUT]
- Qubila by NBC TV, 1955
"Steve Allen's Quibila".
7 dice?, shaker, scorepad, instructions.
- Quble by Geospace (contemporary)
Rubik's Cube but with letters on the faces as well as colours. Looks like
you make words boggle-style as well as solving the cube. See
Amazon.Com
Includes egg-timer. Sold in bubble-pack.
- Que published by Knots.
Cards with letters - some have one
letter, others two-letters, and there are two wild-cards. Many
variants given. [SOS]
- Quibbix published by Intelli, Author Gilbert Obermair
From the Spiele Des Yahres site:
You take 10 tokens (each showing a letter) from a pile of 120 letter tokens (printed side
downwards) and try to use them all in forming words with a time limit of 5 minutes.
You receive points for the used letters -- depending on the difficulty of the letters 1 to 3 --
and note these points on a notepad. All points of the letters in the longest word count
twice. Then you take five more tokens and combine them with the old ones to form
new words.
In the third round you increase your stock of letters by five more tokens (20 altogether)
and try to make as long words as possible again. Finally you add up the points of all
three rounds to find the winner. This simple rules were written by Gilbert Obermaier,
who left our jury at the same time he created one of the wittiest word puzzle games of
late. (Uwe Petersen)
- Quibble published by Just Games.
Ten wooden sticks have
10 letters on each edge. Randomly place them to make a 10x10 square
of letters. Some variants require finding words in a given row,
others in the whole array. [SOS]
- Quick Spell
Battery-operated gadget which I think just shuffles dice, which you
then find words in. Requires also pencil and paper (not supplied).
- Quickword, by US Game Systems (or Aristoplay?)
"The Ultimate Word Game":
This is a wonderful word game for travelling. It calls on a number
of different word skills: listing subjects in categories, listing
subjects in categories
according to first letter of name of person or object, listing words
according to a beginning and middle letters, etc. Wonderful for
someone in a boat
or RV or tent or travelling with a suitcase. It measures only about
4 x 7 inches, about 1 1/8 inch deep. Can be played as solitaire as
well, but not as
much fun...
Comes in a blue case the size noted above. Included is instruction
sheet, a pair of mini dice, Blue, Pink, gray and aqua cards, score
sheets, scratch
pads. egg timer, board with a built in spinner.
See it at what may be the manufacturer's site.
[not 100% match for inclusion in this web page. May remove later]
- Quiddler, by SET Enterprises Inc
It's a deck of letters similar to Word
Madness, with better rules. You are dealt a varying number of cards
each round, similar to the card game "Oh Hell", and have to either make
all the letters in your hand into one or more words or discard and
draw. There's a bonus for lots of short words, and a different bonus
for longer words, plus the letters all have point values which count
towards your score - or subtract, if you're holding them and they can't
be used in a word when someone else goes out. [SOS] See it at
Amazon.Com
More info from the manufacturer's site.
Review
- Quizzle published by Copp Clark Games, Canada, 1978.
There are four plastic crossword grids, a supply of cardboard letter
tiles (also wild blanks and black squares) and a special die marked
(1 1 2 2 3 *). On a player's turn, he rolls the die and places
that many letters of his choice on the grid (other players
simultaneously draw the same tiles but place them on their own
grids as they choose). A Joker (*) counts for either 3 tiles or
the replacement of an already-played tile. The game ends once the
grid is filled. Only completed words count for score. [DUT]
- Qwink published by Selchow & Righter, 1985
"Quick as a wink" word game. 100 word tiles, foldable partition (battleship
style), and word-tile case.
- Rätsel Turm, a game by Heinz Meister, published by
FX Schmid, 1992.
The aim of the game is to build towers with
coloured blocks, the lowest block representing the first letter of
a word, etc. There are blocks of different colours: green means
A, B or C; yellow D, E or F, etc. Five different games use this
basic system. For example, each player on his turn builds a tower,
and the first other player who finds a corresponding word scores
1 point. Another example: The first player chooses a block, and
each player on his turn must add a block on the top of the tower,
or accuse the former player of bluffing when he cannot name a
corresponding word. [BF]
- Razzle published by Parker Bros, 1981
Try to move a carriage
towards your opponent. The carriage has six letter dice which
rotate when the carriage is moved. First to find a word formed
with the letters showing moves the carriage towards his opponent,
which then rotates the dice to reveal different letters. [SOS]
- Red Letter published by Games Gang.
Like Scrabble - not
entirely accidentally one suspects - except
all letters are worth 1 pt. Letters can be either upper or lower case
allowing proper nouns. Bonuses for using all red letters (especially in
the red zone -- outmost 5 rows/columns of the board) and bonuses for
using words that fit a category listed on a card and with so many
letters. Probably a game designed more to outwit patent lawyers
than anyone else. [RI] [GT]
- Red Seven
A French game which is a poor hybrid of Bridge and Scrabble.
- Reflective Word Game by Marcel Mayes
Unpublished game looking for a manufacturer.
- Republican Word Game 1984
These were handed out at the 1984 Republican National
convention.
- Rock and Roll by DEWL Plasti-Toy Corp, 1957
200 5th Ave, Ney York 10 NY. 8 plastic dice with letters and scores,
some faces have a musical note on them. Faces are red and black
(on same die). A variant of Scribbage-like games with a punning musical theme.
Company slogan is "Make it a rule - Buy DEWL!"
- Rol-It
"A fast crossword game" "Educational * Fun * Exciting".
Grey box, name in red. 11 or 12 dice, maybe more, shaker. Looks like the many
crossword dice games of the thirties to fifties.
- Roll-A-Word
7 letter dice (I think), cheap plastic cup. Simple game to find longest
word from throw. Originally sold at 39c. 1950's?
- Roll-A-Word freebie with Post Cereal
8 letter dice, cheap plastic cup and rule sheet. Simple game to find longest
word from throw. Sent off for from a Post Cereal box. Shipped in
a brown cardboard box. No fancy packaging.
- Roll-A-Word
A different version - looks much older - with 12 wooden dice and a
cardboard cylinder cup with lid. Spotted on eBay. Single-sheet foldout
rule leaflet definitely says "ROLL-A-WORD" at the top.
- Roll-A-Word
The dice in this one look like the dice in the first Roll-A-Word above; this
variation is packaged in a transparent plastic ball and may have been
sold in a gumball machine. The cubes are all marked "W Germany". The
container is embossed with "registered 2 V". Just a guess, but this
may be from Keiler Corp?
- Rondo published by Ravensburger/FX Schmidt (Germany), designed
by Abrahami/Netz
2-4 players aged 12+, pub 97. Stand holds letter
cards and can be extended as the length of the word increases.
Players make words by adding, changing or blanking out a letter in
the word that's already there. [PE] Played in the Netherlands
and in Spain. There may be an on-line version here sometime.
- Rootie Kazootie from Ed-U-Cards
30 cards? At least pre-1973. No more info.
- Roots from Heritage Products Ltd.
An ad in the
Sept/Oct 1978 issue of Games Magazine said: "...the excitement of poker ...
the suspense of gin rummy ...the smartness of scrabble.
America's new family word game. ROOTS. ROOTS is a head-to-
head competition, your brains against everyone else in the
game. There's suspense right up until the last card is
played. And your family name, your 'roots', can help you
be a winner." [JB]
- La Roue de la Fortune
See under "La Roue de la Fortune"
- Royalty published by US Games, 1959
Similar to Word Rummy except
you only score if no one can steal your word in one round. [RI]
Copyright dates on the rule book I have here are 1959, 1961, 1964.
It's in a nicely presented little clasp pack.
Game has two sets of 53 cards: one pack has
RED: a 3 b 0 c 1 d 1 e 3 f 0 g 1 h 1 i 2 j 0 k 1 l 1 m 0
n 2 o 2 p 0 q 1 r 1 s 1 t 1 u 1 v 1 w 0 x 1 y 1 z 0
BLACK: a 2 b 1 c 0 d 1 e 3 f 1 g 1 h 0 i 2 j 1 k 0 l 1
m 1 n 1 o 2 p 1 q 0 r 2 s 0 t 2 u 1 v 0 w 1 x 0 y 1 z 1
The other pack has them swapped over:
BLACK: a 3 b 0 c 1 d 1 e 3 f 0 g 1 h 1 i 2 j 0 k 1 l 1 m 0
n 2 o 2 p 0 q 1 r 1 s 1 t 1 u 1 v 1 w 0 x 1 y 1 z 0
RED: a 2 b 1 c 0 d 1 e 3 f 1 g 1 h 0 i 2 j 1 k 0 l 1
m 1 n 1 o 2 p 1 q 0 r 2 s 0 t 2 u 1 v 0 w 1 x 0 y 1 z 1
Both packs have one red/black wildcard called a "Knave".
The scores on the cards are:
A 2 B 6 C 6 D 4 E 2 F 6 G 4 H 6 I 2 J 10 K 8 L 2 M 6 N 2 O 2
P 6 Q 12 R 2 S 2 T 2 U 4 V 8 W 8 X 10 Y4 Z 12
The rules to this game are couched in a royalty metaphor
throughout which personally I find makes them much harder to
understand.
[GT] [Late news: guess what, this is still in production]
- Runes published by Eon.
The basic component of this game is
actually the letter element: a small straight, a large straight, a
small curve and a large curve. Each player's board lists each letter
with the one legal way to create the letter using the letter elements.
Think of a secret word (five or six letters, determine before
starting), and the others try to guess first what elements compose a
given letter, then which letter it is, then which word. Excellent game
with four players, a bit lacking with less.
Reviewed in Games Magazine May/Jun 1982.
Longer review. [SOS]
- Safety Dice from the Northern Illinois Gas Company, 1957
Promotional item awarded as a competition prize. Make as many words with
high points as possible (point values NOT on dice though). Bonuses
for playing the words "safe" or "safety".
- Sark Crossword Cards by Owens Krass Inc., Rochester NY, 1949
There may be two versions of this game; one which
has two letters on them (eg "W or Z") and one that that has
just one letter. In either cae, the letters have points. Box is gold foil.
- Scirmish by William Maclean
See here for more info.
- Score
French rip-off of Scrabble on a 9x9 board. Has some of the elements of
Scrabble such as double and triple word score squares. Avoids copyright suit
by the two following minor tweaks: 1) each turn is played on a clean board;
and 2) it uses dice, not tiles. In many ways this is like many of the
dice games of the past, but with the scrabble board style bonuses and scoring
added. Not unlike Waddington's Addiction.
- Score-a-word by Transogram, 1953
Scrabble-like board game with enough variations to avoid a
lawsuit. I'll post more details here once I've had a good look at it.
[GT]
- Scrabble designed by Alfred M. Butts, published by
Selchow & Righter, later Milton Bradley.
Predecessors to the game were published at various times from 1931 onwards as
Criss Cross Words or Lexiko. 15x15 board with 100 tiles. The letters
are given a value (not always in keeping with their frequency -
"H" is worth far too much, for example - Alfred got his original
distribution by counting letters on the front page of an issue of
the New York Times!), and some spaces are special: double-letter,
double-word, triple-letter, triple-word scoring spaces.
This is definitely the classic wordgame - one of the best.
Read the Official Hasbro potted history of Scrabble,
or see what the Games Museum has to say about Scrabble.
(This history
is pretty good with dates and game details)
Earlier versions of this page listed the author as "Alfred E Butts", as
did many other sources. Since that initial listing, I have seen many more
references to "Alfred M Butts" than "Alfred E Butts" and now know that
his middle name as "Mosher". In fact it is becoming increasingly hard to
find a reference to "Alfred E Butts" any more. At this time I am not sure
if he used that initial, and changed it; had two middle initials; or
if I was simply mistaken. In any event I have changed the page to
what I now believe to be correct.
Some people think Butts didn't invent anything recognisable as Scrabble
until quite some time later than the ambiguously worded official
biographies imply (in fact several biographies suggest that it was
Junot who designed the recognisable Scrabble board as late as 1948).]
The suggestion is that the early games he came
up with - Lexiko and Criss Cross Words - with were little more than modifications of existing card games
such as Crossword Lexicon and Cross-o-Grams, and that the board format and bonus squares etc
came much later - perhaps even after some other companies had
similar products (cf Wordy, Lingo).
One site that questions the official history is
The
Great Idea Finder site. There is also an interesting letter
in an addendum to the Scrabble FAQ.
We will eventually be adding here a full list of all the foreign
language versions of Scrabble, plus some tedious detail
about various different boards that were sold at different times.
See also "Skip-a-cross".
Note to collectors: be wary of the shiny red plastic box version
of Scrabble often advertised as "1948". The board may be "Production
and Marketing Co. 1948", but as far as I know they were made first
in 1953 and the giveaway is the copyright date in the
manual. Likewise, regular Scrabble sets often have a box copyright
and perhaps a manual copyright of 1948, but the board turns out to
be something like 1952. Be *extra* wary of a "SelRight" (Selchow
and Righter) early box with a Production and Marketing early board,
as the two may not have started life together. Taking the earliest
parts from two sets and "marrying them up" as they say in the
antique faking trade is an easy way to increase the value of two
cheap games by a factor of ten! You have been warned!
The most convincing pre Selchow & Righter set I have seen - and
I've only ever seen one of these in all the time I've been researching
word games - is a Production & Marketing Company version with
a 1948/1949 copyright, where the tiles are made from two types
of wood veneered together; a light wood on top and a dark wood
underneath.
[SOS] [GT] [Rules direct from Hasbro (pdf)]
[Scoring sheets for tournaments]
[A very good FAQ]
- Foreign language Scrabble
A source of confusion in keeping track of the various foreign language
versions of Scrabble is that although Spears (now Mattel) have the
rights to the rest of the world outside the USA, Selchow & Righter
(now Hasbro) do actually produce foreign-language versions in the US -
ostensibly
for sale for use in the US only, primarily as a language-learning aid.
Most of the foreign sets they made were produced in the seventies; I'm
not sure if they still make them (except for Spanish which is being sold
now as a native language game to Spanish-speaking Americans, rather than
as an educational product for non-native speakers).
Here are some of the foreign language versions of Scrabble available.
This list will eventually be exhaustive, if the author is not by
then exhausted.
I do NOT have distributions for Bulgarian and would be appreciative of
any of our readers who would
care to submit them.
Scrabble in Japan is played in English.
See also Magnetic Phonetics for a set of
tiles which allows you to play Scrabble using the phoneticians' IPA characters.
Steven Alexander's excellent Scrabble FAQ has some
information
on foreign sets.
- Braille and Low Vision Scrabble
These are available from
Columbia Lighthouse,
The Lighthouse,
Clovernook,
R B S,
Beyond Sight,
or Sight Connection
The large type edition is described as follows:
50% Larger Type - Bigger, Bolder, Easier to Read.
Large Black Tiles with letter and values printed in large white type.
Enlarged Playing Board printed in large-type.
8-1/2" x 11" Rules Booklet printed in large-type.
9" Tile racks.
Tile bag for mixing and storing tiles (although I have to question the
point of fishing a Braille Scrabble tile from the concealment
of a bag! Maybe you have to use leather gloves? :-) )
- Scrabble 50th Anniversary Edition
FYI This is still $29.95 at ToysRUs where I got mine. I have seen
these selling at $50 on eBay. Suckers!
To be expanded.
- Scrabble 50th Anniversary Edition by Spears/Mattel
Here is the British 50th Anniversary Edition. This one is also
still available, at UK17. Not as fancy as the US version. (The Brits
would say it's in better taste ;-) ) I saw some idiot pay UK36 (over $50) for
this in eBay. I suspect he thought it was the US version above :-(
- Scrabble Original by Spears/Mattel
The standard game in Britain.
- Millennium Scrabble by Spears/Mattel
And this is still UK35 at One shop for all
or UK34 at UK eToys.
But can you believe these cowboys are asking GBP 61 ??!?!
- Travel Scrabble
Regular and Deluxe.
Game #52: 1977
1954 edition
There is a 1948 (really? I bet it's later) travel scrabble in a blue plastic
box with wooden tiles, which play into a recessed surface.
One 1950's edition has thick yellow tiles with magnets inside. The board/case
is metal. (This one may turn out to be a pocket rather than travel edition).
There is also a British version from Spear's Games where the letters fit into a
pegged board.
- Pocket Scrabble
At least two magnetic versions, and one surface friction
sticky version I'm told. One magnetic version with a foldup case
is copyright 1948 and 1954.
- Deluxe Scrabble Production and Marketing Co, 1953
One very old Scrabble (1953) in a red simulated leather case may be the
oldest Deluxe Scrabble; modern ones have luxuries such as a spinning
board holder, competition timer, etc. This one has cribbage-style
point counters built in to the tile racks. Plastic tiles (much like
the current tiles used in the UK and Europe) The manual in this set
is a joy to behold. Hard to believe it was drawn by hand, pre computer
graphics.
- Deluxe Scrabble Selchow and Righter, 1954
1 Revolving 16 1/2 x 16 1/2 Scrabble Board with molded
plastic grid to hold tiles when rotating board or storing a game.
4 Blue Plastic Score Keeper Tile Holders 100 Red Wooden Letter Tiles
16 Aluminum Scoring Pegs 1 Blue cardboard box to hold Scrabble Accessories
1 Original heavy Blue cardboard storage box.
(From an eBay posting)
- Deluxe Scrabble Selchow and Righter, 1982
Rotating gameboard on sturdy base. Burgundy-colored wood tiles. Blue box
with yellow lettering.
- Sydney 2000 Limited Edition Scrabble
Special release from Australia Sydney 2000 scrabble limited edition
no 11492. Features playing board incorporating the Sydney
Pictograms, Indigo coloured tiles, Rules with sydney 2000 word list
and Bonus word list where you earn points with GOLD, SILVER and BRONZE
Words. (Looks like Hasbro has discovered the "Monopoly" marketing technique
of local customised releases. Can't see how it will work as well for
Scrabble as it did for Monopoly! Maybe this is a test market of
a new strategy?)
- Golf Edition Scrabble by USAopoly
Looks like I was right about the *-opoly lesson being well taken -
and look who the publisher of this is.
- Franklin Mint Scrabble
This one is almost too embarassing to describe. No, strike the "almost" -
I'm not going to describe it. Should you be foolish enough to buy this
monstrosity. please do not tell any of your intellectual Scrabble-playing
friends as you will be marked for life as a Nyekulturny.
[image]
- SCRABBLE BRAND GAMES
Branding - and by that I don't mean something violent with
a hot poker - is a great way for a business to sell unrelated
goods to a dedicated audience. Putting a famous name on a new
product guarantees sales to the addicts and saves considerably
on advertising expenses. People assume "it's just like the original"
but better, because it's newer. Selchow & Righter are unfortunately
one of the worst companies for this - below are a number of Scrabble
branded games, which had they stood in their own right without the
Scrabble name would undoubtedly not have done nearly so well (or at
least, more badly) in sales. Note that one thing they did to keep
the Scrabble metaphor throughout, was to use the same Scrabble points
for any letters in different games.
- Scrabble Cards published by Spears/Mattel
UK-only card game based on Scrabble point values.
See it at UK eToys.
Although eToys charges 6 pounds for this, these are often found remaindered
for two or three quid at highstreet cheap book stores.
- Scrabble Crossword Companion by Hebko, 1996
A "Roll-a-Puzzle" system for one person (i.e. a dispenser for pre-printed
single-sheet scrabble puzzles).
5.5" X 9" game has drawer with built-in
pencil sharpener and space to keep pens/pencils. Refills.
Probably out of production now.
- Scrabble Crossword Cubes published by Selchow & Righter, 1968
14 dice, you get two to four tosses (as in Yahtzee), forming words in
crossword fashion. You can only score one word of each length from
2-8 letters. [SOS]
This is one of many similar games, the most well known probably
being Scribbage. The letters on the cubes in this game are:
[V F R N E L] [A U I Y O E] [H M E R G L] [S Z W X T N]
[G N L V D H] [C I S A O E] [G S B R K D] [O U E BLANK I A]
T B R N Q J] [C P M F T R] [I T A N O E] [P L D S W T]
[U I BLANK A O E] [O U E Y I A]
The scores for each letter are: A 1 B 3 C 3 D 2 E 1 F 4
G 2 H 4 I 1 J 8 K 5 L 1 N 3 N 1 O 1 P 3 Q 10 R 1 S 1 T 1 U 1 V 4
W 4 X 8 Y 4 Z 10 BLANK 0
Note the dice which have all vowels to guarantee that some words
can always be made. [GT] [1976 box image]
- Scrabble Anagrams published by Selchow & Righter, 1962
As below but with 200 tiles. Blue box.
- Scrabble Anagrams published by Selchow & Righter, 1964
Probably the predecessor of the game below. This one had scrabble-like
wooden tiles, but did not have scores on the tiles. Much truer to the
old Anagrams games, not yet forced into the Scrabble mould. 180 tiles.
- Scrabble Scoring Anagrams published by Selchow & Righter, 1975
Game #92. Similar to Anagrams, with a scoring system instead of final goal. 180 polished hardwood tiles
with red letters. Early versions may not have had the Scrabble brand
name attached. 1975 version is definitely Scrabble Brand.
[SOS]
- Scrabble Sentence Cubes published by Selchow & Righter.
Although we said in the intro "no games of manipulating whole
words", I'll use my editor's discretion here to include the Scrabble
Sentence Cubes game just because it is easily confused with the
Crossword Cubes game. In this one, the basic unit is a word and the
object is to form sentences. I can only assume that the
sentences may be allowed to exhibit some mild grammatical errors,
such as a lack of subject/verb agreement, because as far as I can
see some of the words on the cubes could *never* strictly be used
with *any* of the other cubes. I'll post the vocabulary here
when I get a chance. [GT]
- Scrabble Crossword Dominoes published by Selchow & Righter.
I have one of these so I've no excuse for not writing it up properly!
Until I do, however - a quick note: domino-like tiles with two letters,
reading horizontally on one side and vertically on the other.
There's a bonus for playing all five tiles in one hand, but
they must all touch each other.
Much be harder than it looks at first because the particular combinations of
tiles you get are hard to play out. Cheating one evening, I tried to
see if I could find *any* way of playing all tiles in a crossword - looking
at them all at once, not just the few you're supposed to pick from
the bag. It took me an hour to find a way to play them all out and
it was so interlocked I don't believe it would have been possible to play
that layout using the tiles sequentially as I should have. This is
a game I'll be revisiting as I learn it. It looks like it should
be most challenging. [GT] [SOS]
- Scrabble Dice J W Spear, 1990
My copy of this turned up today: the most interesting thing about it
is that although the box is in standard Spears livery, it says
"Scrabble is a registered trademark of Murfett Regency Pty Ltd"
on the box. WHO??? I ask myself. A quick Alta Vista lookup of
the name strongly suggests this game was designed for sale
in Australia, though that's hard to tell by the box (and I bought
this in England)
Anyway, it appears to be an unbelievably stupid version
of Scribbage et al, with just 7 dice. (Presumably to justify
the Scrabble name?). Three red vowel dice, 5 black consonant dice. The
red and black are not used anywhere in the game, except perhaps to help
Australians identify which are the vowels. The letters have scores
and blanks as in Scrabble. Tabled scoring system favours longer words
(close to other games that simply give the square of the word length as the score)
[GT]
- Scrabble Challenge
I found a reference to this game on a French Web site.
Although at the time of writing, they have no info in the page, perhaps
by the time you read this, it will have been updated. I don't know yet what
sort of variant this will be, but I'd take a wild-assed guess that knowing
the French, it may be something like Duplicate Scrabble below.
- Scrabble Duplicate published by Selchow & Righter, 1975
In France, where I presume they have an unimaginable dread of allowing
something as unpleasant as actual *luck* into their games, the normal
form of Scrabble in tournaments is duplicate Scrabble. In these
games, both teams get the same tiles and the same board layout, and
the scoring is for the highest play with those tiles. The best play
is kept, the tiles are removed from both teams, and the next play
again starts with an identical board and identical tiles. This makes
for a game with *NO* strategy, and one that would always be won by
a computer playing the highest play. If a computer were playing a
human (a very good human that is) in regular Scrabble, the human would
have a chance of winning because he could play a less than high-scoring
move on one play to lead the computer into opening up a high-scoring
area.
Anyway - this vesion of Duplicate Scrabble doesn't use two boards,
but rather 7 cards (playing-card versions of scrabble tiles) which
were displayed in a rack. Each player uses their own scorepad (with
a Scrabble board on it) and writes in the word they used. And then 7
new letters are displayed.
Apparently there is a variant that includes (and I quote)
'a really neat "Automatic Letter Dealer" with deals out scrabble cards with letters on them as you slide it across the platform."
Reviewed in Games Magazine June 1983.
[GT] [RI]
- Scrabble Got a Minute published by Selchow & Righter, 1975
Seven cubes
with red letters (no point values) are encased in a clear 3x3x3 cube & with a minute sand timer.
You have 1 minute to find as many words using the 7 letters. [RI]
- Scrabble Ipswich published by Selchow & Righter, 1983.
Each of
the up to 4 players has a board with crossword spaces on it (4
intersecting word tracks). Each player draws 14 tiles and arranges
as many of them as possible to make up words on his board within
10 minutes. Within the first minute, you have the option of trading
tiles in for new ones (this costs score). There are bonuses for
making words that intersect. After this first round, players retain
any 4 tiles of their choice and then pass the boards, with their
remaining tiles, to the left. Each player draws 2 more tiles.
Repeat for a total of 5 rounds. 153 letter tiles, bag, 4 boards,
score sheets and advertising leaflet. Better quality hardware than
the average word game.
Reviewed in Games Magazine Jan 1984.
[DUT] [GT] [image]
- Scrabble for Juniors published by Selchow & Righter.
Actually the side of the board where you could make your own words
would count as a legitimate game. [RI] (I had originally requested no
pure children's game, listing this game as an example, but Rich Irving
rightly points out that it should be included.) [SOS]
NOTE: I did see a reference to "Scrabble Rebus" which may be the
same as one side of the Scrabble Jr board.
- Scrabble Sentence Game for Juniors published by Selchow & Righter.
No information at present.
- Scrabble Overturn(?) published by Selchow & Righter.
The
letters were on cylinders which could be rotated to change the color of
the player getting credit for it. Different from the Pressman game
Overturn.
[RI]
- Scrabble pocket puzzle by Plas-Trix Co., Brooklyn 8, NY 1954
Made under licence. Take a standard sliding block
puzzle (such as placing the numbers 1-15 into order) and replace the
numbers with scrabble tiles (27 of them, 4 wide by 7 tall) Letters
present are: g b u y f t m e h r a i o i p w s j s d a c k n o l e.
Frame is red. Letters have usual scrabble scores attached.
There may be two products by this name from Plas-Trix,
because one descibes the box as 9.5in x 11in with the puzzles being
3in x 5in. This does not fit with the sliding block puzzle
description - unless there were more than one of the sliding block
puzzles in every box?
- Scrabble Quip Qubes 1971 Selchow & Righter Co.
A sentence game played on a board. Uses wooden dice rather than tiles
(14 of which are on the box photo) - I
suspect this similar to the Scrabble Sentence Cubes game but with the
constraint of a board. Undoubtedly to make it more "Scrabble-like".
Included is the game board, 27 red cubes, 27 blue cubes, red cup, blue cup, score
pad, and instructions.
- Scrabble RPM 1971 Selchow & Righter Co.
The revolving word game for quick-thinking players.
"RPM is a word game for 2 to 4 players played on a revolving board. The
revolving board is divided into 4 Quarters. Each quarter has a top and
bottom section. The object of the game is to form and capture words of 2
or more letters by placing letter tiles, one per quarter, as the board
revolves. All players make their moves at the same time. The board makes
exactly 5 revolutions before it is automatically stopped. This gives each
player 20 opportunities to place his tiles. Colored tiles are used to
capture completed words." One set is reported as having 76 letter tiles
and 20 color tiles. Don't know if this is the full complement.
[CL] [FB]
- Scrabble RSVP published by Selchow & Righter, 1970
You have an upright grid, in which letters can be placed from either side. A
letter placed shows on both sides - but if one reads "BY" on one
side of the grid, it reads "YB" on the other. Object is to score
more words than your opponent, taking turns placing one letter at
a time. [SOS]
- TV Scrabble: Selchow & Righter, 1987
The game was based on the televison game show. It was a Hangman variant with
clever clues. [AS]
- Roto King (Scrabble) Turntable by Natslo Products, Brooklyn.
Independantly manufactured turntable for Scrabble games.
- Scrabble Turntiles published by Selchow & Righter, 1986.
Extra-large 1.25in scrabble tiles, printed on both sides, played Scribbage-fashion
without a board. Drawstring bag, timer. 61 tiles. Letter pairs are: [AU] [BD] [CN]
[DB] [EK] [FY] [GT] [HL] [IS] [JX] [KE] [LH] [MV] [NC] [OP]
[PO] [QZ] [RW] [SI] [TG] [UA] [VM] [WR] [XJ] [YF] [ZQ].
- Scrabble Up published by MB.
Build words up a rack while
the letter come sliding down another track. [RI]
- Scrabble Brand Upperhand Selchow and Righter, 1970's? (def.1981)
Game combines Bridge and Scrabble as letter tiles have
suits. Players bid to score the highest amount of points in their
suit by placing their tiles on a scrabble like board. The board
has various bonus squares on it. Better game for 4 than for 2. [MT]
- Scrabble Word Rummy
Details to follow. I believe this is not the same game as
Word Rummy listed below.
Made Games Magazine's GAMES 100 list in Oct/Nov 1987.
[GT]
- Something that is NOT a Scrabble Board from a company that happens by coincidence to have a website called scrabbleboard.com
A piece of art that has some resemblance to Scrabble Board apparently,
which one could if so inclined play a game of Scrabble on. These guys are walking
that thin copyright tightrope that many computer-based scrabble-like games
have walked right into a battle with Hasbro & Mattel's lawyers!
Related products: See Protiles
- Some other things that may or may not be Scrabble Boards from
a company that happens by coincidence to have a website called scrabbleboards.com
If it wasn't for the fact that I've actually seen the Franklin Mint Scrabble
board, I'd say these were the ugliest Scrabble boards I've ever seen.
There seems to be a lot of it around. I'm just waiting for the next guy
to camp on "scrabble-boards.com"...
- Transparent Scrabble Tiles from Walter Dray
See his web page.
See also Protiles.
- Scrambles published by Frederick H Beach, 1937.
Pre-printed anagram puzzles to solve Sheets have themes such
as "English and American Authors". Several sheets come wrapped
in a sleeve (similar to new paper money from a bank). Interesting
mainly as an early use of the word "scramble" meaning anagrams,
perhaps influencing the choice of "scrabble"...
- Scribbage published by E.S. Lowe.
Archetypal (although not necessarily the first!) game of shake
the dice, roll them out, you have X minutes to create words in a
crossword pattern using as many dice as you can, pass the dice and
cup to the next player, etc. The dice in Scribbage have both
letters and a value for each letter on the faces - many dice games
have just letters. [SOS]
The 13 dice have faces as follows: [I A G F Q L] [E O H R N T]
[D E A W T V] [O L E R T I] [V K O N U C] [R D E I BLANK S]
[M I BLANK E P G] [B M O N U S] [A S B X E Y]
[Y W P M O U] [D J E A N R] [L T S H A E] [E A F I C Z]
Scores on the letters are: A 1 B 4 C 4 D 3 E 1 F 4 G 4 H 3 I 2
J 6 K 5 L 2 M 3 N 2 O 1 P 4 Q 8 R 2 S 4 T 2 U 3 V 4 W 4 X 8 Y 4 Z 10
BLANK 0
NOTE: from the Scrabble FAQ - a reference to a lawsuit over this game:
Production and Marketing Co. v. E.S. Lowe Co., 390 F.2d 1013 (Ct. of Cust.
& Pat. App. 1968) (denying defendant use of the name
"Scribbage" for a crossword game, as infringing on "Scrabble")
- the FAQ does not mention who won! However... I have seen a reference
to "Ad Lib (formerly Scribbage)" so I suspect P & M won. This
is reinforced by looking at the letter distribution on the Ad Lib
cubes, which are identical to Scribbage.
- Twin Scribbage published by E.S. Lowe.
As above, but with one set of red and one set of black dice. Players
each play what they throw, note their scores down, then swap the dice
so that both players get to play with each set of dice. This way the
luck of the throw is eliminated in head to head competition. Almost
identical to Duplicate Ad-Lib. [GT]
- Scrosswords by Word Origin
(Was reviewed in a
recent issue of The Game Report which is not yet available online).
Scrosswords
combines elements of Perquackey and
Pick Two. One player draws a bunch
of letter tiles and assembles them into a crossword as quickly as
possible. The other players anagram the letters into as many words of 5
or more letters as they can. The crossword builder scores points ala
Scrabble. The anagramers score a fixed amount for each word, but only
for words unique to their list (ala Boggle). Words fitting a bonus
category score extra. The role of crossword builder rotates each turn.
Outstanding game. [PS]
- Scrummy: The First Colony from Murluk Games Ltd.
This was spotted in an ad in the Sept/Oct 1981 and next two issues
of Games Magazine. Ads
simply called it "a theme word game" and also mentioned
Crossword Scrummy and Lone Scrummy. No indication of
how any of them played, although I'd guess that last one
was the solitaire version. [JB]
- Sea of Vowels published by Ideal
Board game with a path to follow of squares which have vowels in
them. Looks like a race to a treasure chest in the middle?
- Shake Words published by Peter Pan Playthings, UK
I suspect this is very like Scribbage et al. 14 letter dice.
Small box 4x4x2, cardboard tube for shaking dice. 1970's?
- Shake A Word published by Kohner Bros, NY
Game #215. "SHAKE-A-WORD the thrilling word game". it was sold
by Kohner bros. New York, Made in West Germany, packed in U.S.A.
6 red dice, 3 green ones and 3 black ones. Instruction booklet.
[image from Rodney Guisewite]
- Shoot & Spell published by Tiger Games, 1989.
Letters are
shot out of dispensers at each corner of the boxing-ring-like board.
Players must make a word as quickly as possible from the displayed
letters. [DUT]
- Sisco
A simple French game in which one person choses a 10-letter word
and the other tries to guess it. Reminiscent of "Wheel of fortune".
- SI: the sporting word game published by Parker Bros, 1961
I own this, but no rules, so am not 100% certain that what follows is
correct. There are 30 dice, each side a letter, and a number of cards
and a cup with "Sports Illustrated" on it in gold.
The cards are specific to a given sport, and have Bonus Words on them.
I'm assuming you draw a card, roll the dice, and have X minutes to form
as many words as you can related to the sport - scoring extra if you
can spell the Bonus Words. [SOS]
- Skip-a-cross1953
A licensed clone of Scrabble from the height of the 50's Scrabble
craze, on a cheap
cardboard playing board with cheap cardboard tiles. Clearly made
for the low end of a burgeoning market. Despite it's rarity compared to
regular Scrabble sets overall, it's not particularly rare
compared to Scrabble sets of the same period, so be wary of paying
high prices for this! (I bought mine for $3)
There are at least two different packages of this game. One is a large
box with a non-folded playing board nestled in the box; the other is
a half-height box with a playing board which folds in half. Unlike a
typical Scrabble board, this one folds *backwards* ... because it's
just a sheet of cardboard which has been scored down the center to
make it bend without creasing too badly. The tiles come new in a cardboard
perforated block, and an unpunched set is probably more collectible
that most of the sets which are punched.
[GT]
- Skirmish published by KDS Industries.
Battleship with
letters. Really. You make a word using pegs to form the letters,
and try to hit the other player's pegs and guess the word. [DB]
- Slam! http://home.pacbell.net/jacmcw/slam.htm
See the website. No further info.
[GT]
- Slip Disc by Mattel
looks like a pachenko-style word game.
- Smart ABC
Unknown alphabet game. See it at
eToys
- Speedy Graffiti
Anagram game with cards, uses a noisy clockwork timer to get some
excitement going, rather than the more common egg-timer. Details
to follow. [GT]
- Spellbinder published by Mattell.
No information at present.
- Spellbinding
From an ebay posting:
Contents 6 playing pieces,
1 minute timer,
2 dice,
1 deck of spelling cards (approx 200?),
1 pencil,
1 spellbinders pad,
instructions.
- Spellbound published by Exclusive Playing Card Co, 1954.
Chicago Ill. (Manuf. may also be known as Golden Rule Educational
Products Inc).
"SPELLBOUND, A Playing Card SCRAMBLE Word Game is Fascinating and
Instructive" says the box top. The box is 3 3/4" x 4 3/4" made of
cardboard with a green label pasted on top.
There are 105 alphabet/number card plus 2 joker type cards. The backs of the
cards show a picture of a puppy and a kitten with the name SPELLBOUND
and 4 cards spelling out P A L S on the bottom. From the front page
of the instruction booklet, we see a play of "CAT" -> "CATTLE" -> "SCATTER"
which makes me think it is played like the UK version of Lexicon.
The vowel cards earn 12 to 4 points each and the consonant cards
earn 6 to 2 points each. Yellow box and green box versions
(which probably imply a version of the rules that needs two sets
to play with, like the US crossword lexicon game with red and
blue boxes)
[From two ebay ads]
- Spellbound published by Hasbro, 1975
26x26in box with Jerry Lewis on the cover. Large square plastic
card table similar to that of Waddington's Lexicon with tiles, except
it seems to have a built-in timer counting down on a display of
discrete RED LEDs.
- Spellbound published by Lakeside.
Letter dice fall into an
upright stand which shows letters vertically, on four different sides
at once.
It has 4 rapid fire word games in it with 2 challenge levels in one unit.
Each side requires players to find a different type of word
formation. 7 white dice with letters in a Roman font. Silver box
with cut-out to display the vertical stacker. Timer. [SOS]
- Spellbound published by Vance Manchester. (private production)
Here's a little treat for our readers: a word game that you can build yourself
from materials on the web. Vance Manchester invented
an educational word game called SpellBound in 1994 and received a utility
patent for it in 1997. He is a graduate student and is using the game in
his action research project. He created a web site for his game along with
over 20 of his father's math puzzles.
A free version of his game is available at his site.
(We sincerely hope Vance doesn't get into trouble for his independent use
of the name SpellBound and we would like to recommend to him that he
finds an equally clever name that isn't in use already)
- Spellway, from Pressman.
It's an
educational game, involving drawing hands of letter cards and spelling
words with them in order to move your piece along a track. [DB]
- Spellwell published by Value Wargames.
Mostly a table using
a percentile dice - roll the dice X times, make words. Then make
sentences with your words. [SOS]
- Spill & Spell published by Parker Bros, 1957
10 dice, timer, make crossword-type words, longer words score more; variants
included. [SOS] [AS] (Conflicting information. I've seen a 1957 Parker
Bros with 15 red dice with black letters,
although the cover had white dice with red letters.)
(justcollectors.com notes one dated 1955)
Note that although this was later published by Phillips, it went back to
Parker sometime before 1966. [1966 image]
- Spill & Spell Phillips Publishers Inc, 1955
Unless someone had simply included a stray piece from some other game,
I did see one of these on auction at eBay with a brass hourglass. This
was in a red box with "new exciting fun game" on the cover, crossword
fashion. Unlike the Parker Bros version above, this one had 15 cubes.
[GT] [Rules at the Games Cabinet]
[image]
- Spill & Spell
I have also seen a Spill & Spell box with two cups and two sets
of dice, which I presume is for playing duplicate style. The box
however did not say 'Duplicate' or 'Twin' or anything such.
One set of dice were red with black letters and the other
were ivory with black letters. The box is red on the left, and
white on the right, where there is an image of a crossword like layout
of cubes, saying "new exciting fun game".
- Spin-a-word by Keiler Corp
There is no name on this piece, but the back is marked with its maker,
Keiler Corp. Made in USA, Pat Pend.
When you push in on the yellow button on the side, The tin disk with
letters inside spins around, making the five small steel balls spin
and flip, like a
multi-ball roulette wheel with letters instead of numbers. You form
a word with the letters where the balls land.
The plastic unit is approx. 2in in diameter.
Note: the dice look VERY similar to those in the Roll-A-Word games,
also reported as Made in Germany...
- Spuddle by William Maclean
Board game with 7 letter dice. See here for more info.
Looks like ludo (parcheesi) crossed with Scribbage.
- Stackwords by Canada Games, Concord, On, 1995 (under licence from
Joshua Toys & Games Ltd.)
Consists of an 8x8 upright grid into which letter tiles may be
dropped at the top of each column. Each column fills from the bottom
up, of course. The two players each face a different side of the grid,
so what is a legal left-to-right word for one isn't for the other. Only
the vertical (top-to-bottom) words are in common. The players score by
making words vertically, horizontally or diagonally.
If the letter tiles were two-sided, things could get even more
twisted. [DUT]
- Starters...a word game by Friends of Friends Fun Factory (contemporary)
See it at Yahoo Stores.
Contents:
1 deck of 44 starters (letter) cards, 1 one-minute timer, 1
die, 1 Instruction sheet, 2 pads of score sheets, 9 spare
(blank) cards.
2 to 8 players or Teams. ages 8-10 to adult.
- Stellar Speller by Discovery Toys (contemporary)
Almost a straight clone of Travel Play on Wordz! Fewer dice,
otherwise I can't see any difference. See for youself at
eToys.
- Sum-Words published by MPH Games.
Ad in Nov 1982 issue of Games Magazine says,
"Sum-Words is a brain-tantalizing card game for all ages.
It's played by one to five players who use lettered cards
to build words. Devoted Sum-Words players soon become
intellectually stimulated wordmongers. [JB]
- Swipe, by Waddington-Sanders (copyright Pokonobe Associates 1988)
2-10 players, contains 85 arrow-head-shaped (see below) letter
pieces. The box states "Score the most points by making the most words
and by swiping the opponents' words". (I didn't get to see the rules) [DUT]
_____
\ \
/____/
- 'Swoggle published by Chieftan Products (Canada).
One
of my favorite games and good to play with just two players. One
problem is there's a little too much luck for my taste. On your
turn, you roll one die and whatever you roll is how many letters
(of your choice) you can add to the board. If you roll a one you're
really screwed. The best house rule we found to fix this is to
just let the player roll again and add it to the 1. [JG]
The board is a cross between a giant Scrabble board and a newspaper-style
crossword. You write on it with magic marker (no tiles) which wipes
off at the end. [GT]
- Take A Letter published by Rainbow Games, 1985.
The
board is a 17 x 17 grid with two corners taken out, with a variety
of markings on it. There is also a track going around the board
featuring letters and a few other squares. Players strive to make
words of certain lengths or containing specific letters, as designated
by their Word Play cards. The letter track is used to garner the
required letters; Word Play cards also allow letters to be stolen
from other players.
Listed in Games Magazine's GAMES 100 in Nov 1986.
[DUT]
- Tell by Theodore Ulrich, 1955
96 letter cards with scores.
in the instruction book, the author says "the rules for playing are
flexible... and can be made more difficult by discarding vowel cards. However, my
wife and I have found the game to be most fun, by using the regualar deck of 96
cards".
- That's Incredible published by MPH Games.
Actually nine
games, only the first one, Zenith, is a word game. Using
81 letter cards, build a 9x9 crossword puzzle. [SOS]
- Throw a word Product sales associates, 1956
Yet another Scribbage-like game. 12 wooden dice, no point values on
the letters. Dice faces are: [G E I T B C] [S W O W L N]
[I M X BLANK S L] [Q D Y I P H] [T H A S O N] [E O L S C F]
[G R O T M E] [K T N O A D] [F I B C A R] [P U A R H Z]
[J BLANK K V Y S] [N I U M D R]
The font is a gothic sans-serif quite like a bold helvetica; a face
that would have been popular in the Bauhaus movement of the 30's
and which has held up well over the years. The game describes itself
as "America's Simplest Word Game", and to that end I reproduce the
rule book here in toto.
Here's how to play it:
All you do is shake, rock and roll the 12 lettered dice from your
green cup. The object of the game is to form as many words as
possible from the letters turned up on the dice. Any number of
people can play. Only words of 3 or more letters may be used.
If a player throws a dice (sic) which has a blank side showing up,
it is "wild" and he may use it as a substitute for any letter
he wishes.
Here's how to score:
(1) Player gets 1 point for each letter used to form words.
(2) If either of these two words: THROW or WORD is formed,
the player gets a bonus of 35 points, in addition to a point
for each letter.
(3) If a player, in one throw, used all twelve dice to form words ...
he gets an additional free throw before the next player rolls.
Winner of THROW-A-WORD Game is the first one to reach a total
score of 200 points.
[GT]
- Throw and Spell by Toycraft Corp, 1957
Contains a jar of 15 letter cubes and one number die.
The object of the game is to get the most points using
the cubes to spell words.
- Tiles published by Ways with Words.
Detailed review in
The Game Report
- Tisby published by Frog Gone
similar to Alfred's Other Game. [BS]
Review by Andrew Looney
Described as a cross between Boggle and Scrabble.
- Toss Words by Kraek Games, 1948
Yet another Scribbage/Perquackey
style game.
An original creation of "KRAEG GAMES...4500 SHENANDOAH AVENUE...ST.LOUIS 10,
MO. Copyright 1948 by Adie E. Giessow.
14 lettered dice, no points values. Make words from all
letters; not in a crossword fashion.
Cup is a short red cardboard cylinder; no timer; dice appear to be
white painted wood with hand painted black letters. Maybe my set
has been touched up by a previous owner... Dice faces are:
[K J I G H L] [Q R S P T O] [C F B D A E]
[R S T A N V] [T S O H U N] [T E W S A U]
[M E R O S N] [I N P O L M] [E Y A W X Z]
[Y I O A U E] [I R E F H O] [A B S C Y D]
[T M I N K L] [H I G E D C]
Note one die is all vowels; and there is no blank.
[GT]
- Traverse published by Peterson Games, 1972
I don't know when Boggle came out so can't tell if this is a rip-off
of Boggle or vice-versa. You have a 4x4 square of wooden letter tiles and
have to form words exactly like Boggle. Only difference is that
it uses tiles instead of cubes.
- Treasure Hunt published by Cadaco Ellis, 1940
The game's objective is to dig into the pile of alphabet
letters to find those which spell a word descriptive of his card.
The first person to spell five cards calls "Pieces Of Eight". If
each word is spelled properly and suitably descriptive,
you collect from each opponent one "Piece of Eight".
- Tri-Virsity by Gentertainment Inc.
See their web site.
132 cards in 3 colors; letter cards (5, 10 or 15 points),
wild cards (20 points) and tri-wild cards (25 points).
Object of the Game: Each player is dealt 10 cards and tries to score
the most points by spelling words of three letters or more in the
same color. Game features include "challenges", "cards up for grabs",
and the possibility of adding on to the beginning and/or end of other
players words - or your own.
- Tryce published by 3M, 1970
See the review at the Gamepile.
Uses regular suit cards with letters added rather than actual letter-cards.
- Tuf-abet published by Avalon Hill, 1969
Avalon Hill's first word game. Players roll their twenty dice and
try use make a crossword using as many dice as possible.When a player thinks
one has come up with a crossword configuration using as many letters as
possible that person yells "Tuf." A three-minute timer is started and if
anybody can use more cube in one's crossword, that person says Tuffer." A
two-minute timer is started and anyone using more letters yells "Tuffest."
The one-minute timer is started and players try to use even more letters if
possible. [AS] [image]
- Tug of Words published by Letterguys.
Move letters across
the board to spell words on opponent's starting spaces. You can
capture letters and bring them on as your pieces, as in Shogi. In the
four-player version, you hand captured letters to your partner, who is
facing your opponent's partner on a separate board. [SOS]
- HI-Q Tumble Words published by Kohner Bros, 1973
Red box with cellophane window; orange cup, red and black dice (12 total),
instructions. Also packaged with other dice games in a box named
"Tumble Games" (1960).
- Turn Turtle by M-K Enterprises, 1955
"Turn Turtle" (The word Turtle is upside down).
The Great Word Game for Young and Old. One or a Dozen can Play.
Patented and made by M-K Enterprises, Inc. Chicago 14, Ill.
The box is a little over 6" by 4".
Contents: 77 tiles like Scrabble only made of an older material
and each have a turtle on the back along with the letter and value
on the other side along with a gray plastic rake looking stand with
the name Turn Turtle on it. Includes a slate scoreboard which
disintegrates easily. Instructions.
- Typ-Dom 1950's?
Made in Austria. This game is a combination of dominos with Crossword
Puzzles, with a "Jolly Joker" feature thrown in. Game comes with red
and white (or red and black, in one version)
jigsaw-style interlocking plastic letter tiles, and instructions.
May also be known as "Type-dominoes".
From an ebay ad: Ein Kreuzwort-Spiel analog dem weltbekannten Scrabble.
Dies ist ein Österreichisches Produkt und heisst Typ-Dom. Bestehend aus
roten und schwarzen Bakelit-Buchstaben-Steinen, die kreuzwortartig
aneinandergehängt werden können.
- Up for Grabs by Tyco Industries Inc, 1995
Game #7080, 1995 Tyco Industries Inc. Mt Laurel NJ 08054, made in China.
"The Make or Take Word Game".
Make a word with your tiles, then your opponent steals the
letters and uses them in his own word.
Ages 10 and up. For 2 or more players.
100 Letter Tiles (new sets have sealed plastic bag), Score Pad, Sand Timer,
Cloth Carrying bag for tiles and Instructions.
(it was advertised heavily in Games magazine a
couple of years ago.) [CS]
- Upwords published by MB.
Spell words, you can place tiles
on top of previously placed tiles to create new words. [SOS]
Note there are two versions of this game. One is 8x8, the other
is 10x10. I believe the 10x10 is the newer but seems to be
the less common on the secondhand market. It is however the one
currently on sale at eToys [GT]
The original 8-x-8 version was reviewed by Games Magazine in Sept 1983,
then made the GAMES 100 in the Nov issues of 1983-1986.
There's a free play-by-mail version of Upwords being given away
by Hasbro at the time of writing. (Tell me if this link ever goes stale, thanks)
[Rules direct from Hasbro (pdf)]
I don't know if Parker in the UK has the UK rights (cf Spears/Mattel vs S&R/Hasbro for Scrabble)
but Upwords on sale in Britain is by Parker, not Hasbro. May be that Parker
is now owned by Hasbro? I just can't keep track any more :-(
In France, this game is called "TopWord", by Parker.
Ici sont les règles.
- Verbatim published by Lakeside, 1985.
There are 26
tiles, one for each letter of the alphabet. The first player selects
a letter. Each player does the same until they each have at least
5 letters (no score for words less than 5 letters long). Players
may pass if they see no possible word...or they may bluff, risking
a challenge. When a player successfully adds a letter, he has one
minute to make as many words of 2 or more letters by rearranging
them. Another player writes them down as he calls them out. These
extra words are worth 5 points each. The main word (using all the
letters) is worth 0 (for five letters), then 25 - 75 - 175 - 375
- 675 - 1175 - 2175 points. The 2175-pointer is 12 letters long!
Includes timer, board, instruction sheet, 26 white plastic letter tiles,
2 black plastic tile racks and sand-timer..
[DUT]
- Vice Versa published by Hallmark Games.
This is a
Scrabble-like word game with the difference being a word played is
color-coded so the letters are that player's score. Words can be
stolen by adding a letter to either end and changing one letter
within the word. The letters from the stolen word are thusly
subtracted from the victim and added to the prepetrator.[AS]
lastic board. 100 tiles (green on one side, orange on the other),
instruction booklet, 1 die, Hallmark Marketing Research questionaire and a glossy 1976 Hallmark games brochure.
- Victorian Cards 1800's
Don't have a proper name for these cards. The set that was seen on ebay
consisted of 71 cards. There are 6-A, 3-B, 3-C, 3-D, 6-E, 3-F, 2-G,
1-H, 6-I, 1-J, 1-K, 2-L, 2-M, 2-N, 6-O, 2-P, 1-Q, 3-R, 2-S, 2-T, 6-U, 1-V, 2-W, 1-X, 3-Y, and 1-Z.
They look Victorian but could be any date up to 1930's. Probably similar
play to lexicon et al.
- Vocabo published by Noris, Author Joliann Rütinger
From the Spiel Des Jahres site:
The new aspect of this game is the combination of word/lettergame with the concept of
"Rummikub".
In "Vokabo" you have to put down your 15 lettercards as fast as possible, according to
given rules. To put down the first cards for example you have to reach a point value of
20 and the words must consist of at least three letters. If you put down cards you can
continue words, already on the table, or change them to form new words.
Compared to "Scrabble" which is a slowly developing game, the situation in "Vokabo"
changes continuously. Therefore it is necessary to stay flexible and continuously
evaluate the situation.
[image]
(Synes Ernst)
- Watch Word by Ideal, 1966
"The automated word game" for 2-4 players, ages 8 and up.
Plastic spinner. Cards. Score sheets.
- What's My Word published by Waddingtons, 1964.
Jotto,
using letter tiles to from guesses with. Similar to
Word Mastermind [AM] [GT]
- What's Up? published by Selchow & Righter
The first party word game by Selchow & Righter. Two teams compete for high
score by guessing a mystery name or phrase set up on a playing board with
individual letters. Although the letters are hidden, players can see how
many words are used and how long each word is. As letters are guessed more
and more of What's Up is revealed. Playing Board,
Letter Tray, 144 Letter Tiles, Score Pad and Instructions.
[from an eBay ad]
- Wheel of Fortune 1975
Wheel of Fortune has had many publishers since its debut in
1975. There was Tyco; three Milton Bradley editions in the seventies; Mattel's
Electronic Play-along version; Pressman's five versions, plus a
Junior Version and two Deluxe versions; and there have been several versions for
Apple II, Commodore, Sega, Nintendo, Game Boy and PC compatibles by GameTek.
[AS] "Just like the game show without Vanna." [RI]
Made Games Magazine's GAMES 100 in Nov 1986.
- Wheel Trouble from Bedford Hills Publishing Co.
This
was a puzzle as well as a game, consisting of four
nested, concentric rings that rotated independently.
They were labeled with letters and numbers for different
games and puzzles. Looks like you tried to spell words
along the radii. Brief review in Games Magazine, March 1986. [JB]
- Whirling Words made by Club Aluminum Products Company, Chicago, Ill, 1942
Made of heavy cardbord and wood. The instructions are on the back of the board.
Game board Measures 9-1/2" square.
- WhizORD RivSys (http://www.rivsys.com)
It's a word card game, and if I
understand the description, it's like draw poker with 7-letter hands -- no
betting, but each player may exchange some of his cards, and the one with
the highest scoring word gets to add that score to his total. Letter
combinations that can spell several words (hence they're anagrams of each
other) score for each word spelled. [BS]
- Wiff'n Proof: WFF, Games for Thinkers - The Game of Modern logic. By Layman E. Allen. mid 60's
Attractive dark-blue vinyl fold-out box, wooden letter dice (12? red and blue),
manual and an hour glass.
[GT]
- Win-a-word Whitman publishing Co, Racine Wisconsin, 1954
Very similar to the turn of the century Anagram games, but has added
a paper fold-out board and 4 tile racks - I suspect in an attempt
to modify an old favorite in a way to make it more appealing to
Scrabble players. Manual on my copy is Copyright 1954, and describes
"CROSS WORD and 5 other Word and Letter Games"
Letters have no scores; tile distribution on my copy is:
A 18 B 7 C 10 D 14 E 41 (42?) F 9 G 8 H 14 I 26 J 3
K 6 L 16 M 9 N 19 O 24 P 6 Q 3 R 22 S 30 T 29
U 15 V 4 W 12 X 2 Y 10 Z 2.
Since I think this added up to 359, I suspect I have a tile
missing as I'm guessing that this game should have 360 tiles
like Milton Bradley's Anagrams. [GT]
- WINNIM 1996, R-Cubed Products, Severna Park MD, 21146 (Private production?)
Each card has both a vowel and a consonant
(there's a card for all 5 X 21 combinations). It's like anagrams, except
when stealing words you can flip any of them around and use their alternate
letters. [BS]
- The Word by Intelligames
The Word, Advanced Version.
Recommended for ages thirteen to adult.
Comes with game cards which each contain 3 definitions, game board,
tokens and dice. Game board is a four piece jigsaw puzzle.
This is a very advanced game, appropriate for students with excellent vocabulary skills or adults with same.
Also known as "Word 2".
- Winning Words
From an eBay ad: "A new word game thats fast fun and imaginative with challenges for you and your opponents.
From the author of reader's digest." (I suspect this is Peter Funk - GT;
I'll remove this if it turns out to be a book and not a game set)
- Wood Dexterity
This is a wooden box with a glass lid, containing only *TWO* wooden
dice. You shake the box to get a different combination of two letters
each time. The aim is to find all 14 suggested two-letter words
within 14 minutes. the words are "no on it we to be so
do as is in go at an". Made in Japan - I very strongly suspect
for beginner Japanese students of English. Instructions in box
say "Try your skill - 14 Different Words can be spelled in 14 minutes"
- Word Bank by EE Fairchild Corp, 1945
Interesting twist in the saga of ripped-off game ideas! This is a
word game that's clearly a rip-off from Monopoly.
Playing pieces consist of the: Playing Board, Wood Markers
(1 each red, blue,green,yellow), 1 Wooden Die, Blue Money Letters
(Consonants), Green
Interest Letters (Vowels), Red Loan Letters.
- Word Factory by ???
(from the makers of "the brain twister", if that helps at all?)
This is an unabashed clone of Big Boggle. 5x5 container, 25 cubes, sand
timer. If this hasn't been the subject of a lawsuit I'm a Dutchman's
uncle. ("Wat is zo een dingetje, Onkel Graham?" vraagt mijn Neffe)
- Word For Word by Family Get Together Games, 1975
The object of the game is to accumulate points by forming words which are high in value...thus the winner! Gather up letters and form a word before your oppenent does! It is for ages 10-adult.
instructions, 54 playing cards, scoring pad, travel case, pencil.
[from a Yahoo Auctions ad]
- Word Fun by Transogram, 1954
Lists seven word games -- "a game for every day in the week":
Word-Fun, Anagrams, Word Rummy, Word Dominoes, Word-Ghost,
Snatch Words and Word-Fun Solitare. (106? 108?) white (or yellow in
one set?)
letters on black plastic tiles; 4 tile racks a la Scrabble and Transogram's
other game, Score-a-Word.
[image]
- Word Madness published by Perfect.
Actually called
"Webster's New World (TM) Word Madness". This game has 110 cards,
each with a letter and number, and the hard ones with a bonus
notation. Everyone is dealt ten cards, then must spell words of
four letters or more (three for children) in a two-minute time
period, all simultaneously. Then you take turns with the leftover
cards, preceded by a "Go Fish" phase - asking other players for
certain letters. Draw from the draw pile if you get a negative
answer. Round ends when someone goes out; scoring is based on word
length. Letters left in your hand count the value on the cards
against you (so easy letters have high numbers in this game).
[SOS]
- Word Mastermind published by Invicta.
Plastic letters (similar to Jotto) [MK]
Also a French/Canadian release from Parker Bros.
- Word Nerd from Hasbro, 1979
An ad in Games Magazine shows a
12-sided die with four letters per face and score sheets
with 4-by-4 grids printed on them. The ad in the May/June
1979 issue says, "Play what's on your mind! Word Nerd. A
zany new word game. Any number can play this provocative
new word game and everyone plays at the same time. Toss
the Nerd Cube, pick a letter, and everyone places it where
they think they can spell the most 3 and 4 letter words.
Letters are worth points and words with the highest points
spell victory!" [JB]
- Word-O published for Kalistenics. 1950's
4 dice. Advertising medium for shoe company.
- Word Out 'Fine Edition' published by Milton Bradley, 1967.
Word solitaire at its best, or in competition with friends.
An interesting game in which one tries to guess words as
hidden letters are exposed one at a time. (ref from D'Antiques)
[image]
- Word Play
"Be a Wordplayer and Win! The Action-packed game of skill and chance. Roll the dice, score words, set back opponents, and have fun! Ages 8 to adult."
Includes letter tiles, a board, score pads, and instructions.
- Word Pyramid by Abracadabra, 1986
See Funagain Games
- Word Rummy published by Gabriel.
Similar to Bali and one must presume
also Scrabble Word Rummy. [RI]
Reviewed in Games Magazine, Mar/Apr 1981.
- Word Throwing publisher unknown. Germany.
The German Word game ("Word-Throwing") has 10 letter dice with 6
different letters on each cube. It has a pad of paper for keeping
score, a cup for throwing the dice and the complete set of rules on the
underside of the cover. It is marked "KFL No. 7407"
on the bottom next to the words, "Made in Germany." [from nylen@DELETETHIS.ulster.net]
[image]
- Wordable
Very little info I'm afraid. This may be some sort of Upwords clone,
as it has stackable tiles. Limited edition. May be private press?
- Wordarts from Rossky Co, 1978
Very little info yet. There's a circular board - 4 concentric rings marked
with '4' on the inside to '1' on the outer. There are tile holders as
in Scrabble. Can't see much else from the picture. Box contents
are: Instructions, rules, board, tiles, tile bag, racks, and advertising flier.
- Wordsaic by Maguire Game Co.
Ad in Dec 1984 and following two issues of Games Magazine
had photo of equipment and read,
"Unique new word game that combines components of words in a new
and unusual way to provide a mosaic of words and pictures.
15,000 clues to identify 6000 words, 5400 adult words and 600
children's words. Played by 2 to 24 players. Word buffs will
love Wordsaic." [JB]
- Wordsearch by Pressman, 1988
"The Game Of Finding Words!"
Slide tiles together to form words.
The more tiles you use, the more points you score.
The gameboard is constantly changing and the strategy never stops.
Start out by placing the wood letter tiles on the Wordsearch board.
On your turn, slide one or more letters in a straight line - moving
the tiles horizontally, vertically or diagonally, to create a word.
Form your word in a straight line in any direction. Then remove the
completed word from the board. The more letters you use - the more
points you score. For 2 to 4 players. Ages 8 to adult. Contents:
1 black-backed gameboard, 96 round wooden letter tiles, instruction sheet.
[From an eBay ad]
- Word Spin manufactured by Geospace
8 side by side reels, like a wide slot machine, and each reel
has 10 letters on it. This is a cute looking little toy. The
'wheels' are magnetic - they stick to their neighbor - and they
don't rotate freely as you'd imagine from the pictures. Rotating
the wheels relative to one another is actually a rather clunky
business. There's no central axle to keep them together and you can
pull the wheels apart and shuffle the order of wheels if you like.
I haven't played it yet but it does look like an ideal word game
for playing on a car trip.
(This may or may not be the same
game listed below as Wordspin Scramble)
Note there are several versions of this game in various
packagings. An image of a different one from the one I have is available
at Amazon.Com - I think
that one is "Word Spin Game and Deluxe Pouch". I also heard mention
of a "Word Spin Jr" but I don't see it listed at the
definitive Geospace site.
There's also Deluxe Wordspin for two.
[GT]
- Word Shaker by Alabe, 1974
Game #29033 by ALABE Products inc.
See how many words you can make in two minutes
from the letters on the tiles that spill from
the shaker, which is a large ball with a round opening on one
side (think of a 'magic 8-ball' that opens). Instructions are
printed on the box. Letter cubes are red with white lettering and
border.
- Wordsters by Milton Bradley
See the Games Cabinet for details.
Given a trigram, find a word to match.
- Words to the Wise by Mind Sets
See Funagain Games
- Word Trek by ???
Basically Lewis Carroll's "Doublets", but with pre-determined pairs of
words on cards. Two decks of cards, plastic travel case.
- Worthy Words by Beatrice Henshaw, Petoskey MI
See the home page.
Pretty board. Scrabble-like variation. Privately published.
- Word Wars from Timco Games
It involved building word in
such a way to build a bridge across the board. Opponent's words could
be attacked by crossing them. [RI] Reviewed in Games Magazine, Apr 1984.
- Word Wheel published by Ravensburger, 1984
"Pit your wits against the clock and your
opponents!" Game is for 2-10 players, age 10 to adult.
Includes playing board, 10 white letters dice,
one yellow letters die and rules.
- Word Wild published by MB, 1967
3 to 8 players.
The object of the game is to create words by adding one letter at a time to the
same word as it is passed among the players on sheets of paper as the
categories are constantly changed. You score points as you create new words
and at the same time try to prevent your opponents from using your word. At
the end of play high score wins. And the trick is speed..... you have a timer
to keep the game moving along. A real challenge for most people but a lot of
fun. The game includes a
deck of 54 word categories cards, sheets to create words on, a score pad, 6
pencils and a timer with 5 or 6 pegs? [From an Yahoo Auctions seller]
- Word Wise published by MB.
Similar to Scrabble, but
some tiles have a simple picture on them, which you can use in a
word. For example, if a tile shows an ape, you can spell "SH[ape]"
using just three tiles. You are allowed to use just the sound
of the pictured word, ignoring its spelling. For example, you can
spell SH[ape]ING or CR[ape]. [SOS] (Memo: try to remember the other
rebus-based games like this and make appropriate note. I think
maybe Pictionary?) I have seen two VERY different packages with this
name, and do not yet know if they are just variants in packaging or
different games with the same name. (The French site mentioned in the
intro at the top has a French version of this game that I haven't
yet catalogued, called Rebustory)
Clever name, eh?
I am in two minds as to whether these rebus games belong in this
listing. I have left more of them out than I have put in, and for
consistency may well decide to remove the remaining ones later.
- Word Yahtzee published by Lowe, 1978
(Also Milton Bradley?)
The goal here was to simply
form words of certain lengths for the upper section and verious letter
combos (such as all vowels) for the lower section. [RI]
[Rules at the Games Cabinet]
[Emergency replacement scoresheets at the Games Cabinet]
[MB Order form for score cards]
Note different boxes;
1982 box
is green with green cup.
1978 box
is mostly orange with a green-capped timer on the cover.
- Word-Whiz, a game by Hajo Bücken, published by
Editrice Giocchi ("eg Spiele"), 1996.
Three cards, each with one consonant, are
placed face up. The first player to find a word which contain
these three consonants moves his vowel markers one square for each
vowel in the word. One of the consonant cards is then replaced.
The goal is to be the first to move all your vowel markers through
the board. [BF] See the writeup at the
Spiel Des Jahres site.
- WordHound published by Professional Marketing Group.
Detailed review in
The Game Report
- Wordmaster published by Invicta.
Blank black tiles are
included to delimit words, as in crossword puzzles. [SOS]
- Words Worth published by Invicta, 1975.
Mastermind with letters. Completely unoriginal version of "Bulls and Cows"
which describes itself as "a word game for two that is really different".
made in England. (c) 1975 Invicta Plastics Ltd, Leicester England.
Invicta Plastics, (USA) Ltd., 200, 5th Ave., New York, USA.
Re-order No. 2072. UK, USA and other patents pending.
- Wordsearch published by Pressman. Start with grid of
letters (with a few empty spaces in the middle) on round disks and
form words by sliding the letters along straight paths. Remove the
letters you score, which opens up the board for future moves. [RI] [SOS]
- Wordspin Scramble published by Geospace.
Each player has a
number of wheels with letters on them. He must arrange them to form as
many words simultaneously as possible. [RI] (See also Word Spin
above - GT)
- Word Thief published by Farley Games (Canada), designed by
George Yemec, 1994
For players aged 9+.
Place letter cards to make
words and score points according to the value of the letters. You can
also steal other people's words if you can make word(s) from them +
cards in hand - the player who lost the word loses the score for that
word! [PE] (See Amazon.Com
- Wordy J Pressman & Co. Inc., New York
Card game: either a precursor to or much more likely a copy of
Crossword Lexicon.
No copyright date on box or rules, although by inference from the 1938
date on Pressman's "Wordy" boardgame, they must have stopped production
of the Wordy card game by then.
I'm sure from the almost
identical box layout, card size, and rule book appearance that this
is one of the first game clones. It even has the crown logo of
Parker Bros worked into its design, which suggests that the
earliest date for this game is the same as for Crossword Lexicon
which is 1935.
One other possibility that cannot be ruled out is this: the Wordy
boardgame may be an invention of the early 1950's, and the 1938 copyright
date on the board-game box refers to the Wordy card-game,
in an underhand attempt
to make Wordy look like a predecessor to Scrabble. I don't really think this
is the case, but it is consistent with the dates and needs investigating.
Letter card distribution is:
A 4 B 1 C 2 D 1 E 4 F 1 G 2 H 2 I 3 J 1 K 1 L 3 M 2
N 2 O 3 P 1 Q 1 R 3 S 3 T 2 U 2 V 1 W 2 X 1 Y 1 Z 1 Joker 2.
Card scores are: A 12 B 3 C 7 D 5 E 12 F 3 G 6 H 7 I 12
J 5 K 5 L 7 M 7 N 7 O 7 P 5 Q 3 R 7 S 7 T 7 U 7 V 5 W 7 X 3 Y 3 Z 3
Joker 18
- Wordy by Pressman, 1938
This 1938 game is not identical to Scrabble, but either Butts copied this
or this copied Butts. Both the date and the internal evidence of the game
design suggest that this was actually first, by which I mean that it is
often clear by looking at the differences between games, that one has
had cosmetic changes to make it a "lawyer-proof" rip-off of the other;
however, you would not make the changes to Scrabble that would turn it
into this game if you had any sense. It is much more consistent that
you would make the changes to this game which would turn it into
Scrabble (simplifying it and making it more playable). The date
predates the official release date for Scrabble (and there is some
evidence to suggest that the Modern Scrabble board layout wasn't
invented until Junot worked on the project in 1948). The only question is
whether Wordy predates the claimed date of invention of Scrabble (as
opposed to the copyright date of 1948), and
whether anyone responsible for this game could have seen any of
Butts' prototypes. It is
very hard from the various biographies of Butts to work out exactly when
he produced what, and although his family has been asked to produce
a timeline, none has ever been forthcoming. My personal opinion is that
Butts leaned heavily on this game for his inspiration for Scrabble,
and that it is an important but sadly forgotten piece of Scrabble History.
Note that Wordy was published in New York, home of Butts.
I emailed Pressman asking if they knew any of the history of this
game but they very rudely did not even reply.
The details of Wordy are as follows: the cardboard board is 13x13. All the squares
are coloured, to match the cardboard
tiles which are also coloured.
Like some other early games, the set includes a couple of blank tiles which
can be written on, to replace up to 3 missing tiles. The game also has
4 wild-card tiles which have "FREE" printed on them.
The colours are a way to represent points - red is 1, yellow is 2,
blue is 3, green is 4, orange is 5, gray is 6, purple is 7, and pink is 8.
There are also black squares and white squares on the board which are
triple word and double word respectively. If you play a letter
on its own colour you get double letter scores. There may be somewhere
between 94 and 96 letter tiles, as well as the spares and wild-cards.
Play starts on the center square.
Note: although the box has a 1938 copyright on it, my copy of this game
includes a dictionary dated 1953, which does somewhat call into question
the accuracy of the advertising description "The new cross word game"...
[GT] (Warman's Antique American Board Games 1840-1940 confirms the
1938 date on this game))
- Wordz published by MB.
No information at present.
- Worldmaster, by the Rubbens Marketing Co., Stouffville (On), 1982
Author: J. A. Leslie. 2-6 players, ages 9 and above.
An odd cross between Risk and Scrabble:
components include six sets of 191 letter tiles and a board that
displays a map of the world divided into 25 regions, each one having its
name spelled out. You must cover at least half of a region's name with
your own colour of letter tiles to "control" the region. You must
control 12 connected regions to win. [DUT]
- Wrdz published by WRDZ, Inc.
Detailed review in
The Game Report
- WW-III published by Genco, 1993.
See Funagain Games
Hybrid of Chess and word games.
The objective is to
move markers (in a chess-like, but simpler, manner)
to different squares that contain letters
in order to connect letters, form words, and score points.
- La Zakhia by Dr Frédérick Zakhia
French game in which you get
bonus points for theme words, Proper names are allowed (as in Red Letter).
Nothing original; another 'avoid the lawyers by tweaking the game' Scrabble
rip-off.
- Zig Zag by Xanadu Leisure
See My Word [MK]
- Zypher by US Games Systems, 1999
See Funagain Games [MK]
Contributors:
[AM] = Andrew Merritt
[AS] = Alfonzo Smith
[BB] = Brian Bankler
[BB2] = Bryan Bowe
[BF] = Bruno Faidutti
[BS] = Bryan Stout
[CK] = Carol Kramer
[CL] = classic@DELETETHIS.planet.net
[CS] = Chris Sjoholm
[DB] = Dan Blum
[DR] = Dana Richmond
[DUT] = Daniel U. Thibault
[DW] = David Wall
[FB] = Frank Branham
[GT] = Graham Toal
[GM] = Gary Mines
[JB] = Jerry Bailey
[JG] = Justin Brent Green
[JP] = Jon Pailson
[JT] = Jim Tocco
[KM] = Kevin Maroney
[MK] = Michael Keller
[MS] = MattS@DELETETHIS.aol.com
[MT] = Mitchell Thomashow
[PE] = Paul Evans
[PJK] = Prince Joli Kansil
[PS] = Peter Sarrett
[RF] = Robert Fraser
[RI] = Richard Irving
[SA] = Stan Anderson
[SA2] = Steven Alexander
[SOS] = Steffan O'Sullivan
[TH] = Tom Hansen
[TU] = Treesong (ucalegon@DELETETHIS.aol.com)
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