CHANGES.txt for "Vectoroids" by Bill Kendrick bill@newbreedsoftware.com http://www.newbreedsoftware.com/vectoroids/ April 20, 2002 Version 1.1.0 2002.04.20 (1.1.0) * Lowered volume of game-over sound (it was ear-piercing on the Zaurus!) * Reduced length of shots in embedded version (screen is smaller...) * Reduced max. number of asteroids on screen at once for embedded version 2002.04.14 (1.0.9) * Fixed compile error for desktop version. (Thanks Christian Steigies) * Tweaked embedded version - Made score and level smaller - Made ship's flame look better - Made zooming 'LEVEL' display brighter - Increased contrast and blur of background image - Reduced background image to 8bit, shrinking its file size * Update version number in docs and man page. 2002.04.13 (1.0.8) * Created 'embedded' target (for iPaq and Zaurus PDAs running Linux) 2002.01.03 (1.0.7) * Makefile update - Install target changes by Christian T. Steigies 2002.01.02/2001.01.03 (1.0.6/1.0.6b) * Documentation update - Updated music author's (Mike Faltiss's) contact info. in README.txt 2001.12.02 (1.0.5) * More MSVC++ fixes (Thanks to Ton Fleuren) - "DATA_PREFIX" get's #define'd to "data/" if it wasn't defined by the compiler. * Fullscreen tweak - Mouse pointer is now hidden during the game in fullscreen mode. 2001.12.02 (1.0.4) * Code tweaks for cleaner compilation under MS Visual C++ compiler (Thanks to Jason Hall and Joshua Goldstein) - Added "-pedantic" and "-ansi" to CFLAGS in Makefile - State-file is stored in current directory (folder) if "_WIN32" was #define'd (which it should be under MSVC++) (filename: "vectoroids-state.dat") 2001.12.01 (1.0.3) * Bug fixes and tweaks: - Joystick 'Up' no longer thrusts (directions interfered too much with Fire-A control, especially on gamepads) - "GAME OVER" text display bugfix. 2001.12.01 (1.0.2) * Makefile tweak - Created the 'man/man6/' directory path, if it doesn't exist. 2001.12.01 (1.0.1) * Gameplay tweaks: (The screen-size increase, even with the larger objects, made Vectoroids 1.0 much easier than Agendaroids. The changes below make the game more difficult (and hopefully, therefore, more entertaining)) - Ship's inertia reduces more slowly - Reduced number of bullets allowed on screen to 2 - Asteroids have a faster initial speed 2001.12.01 (1.0) * Initial port from X-Window interface for Linux PDAs ("Agendaroids") to libSDL for No Starch / Loki contest ("Vectoroids"): - X-Window calls replaced with SDL calls. - Added joystick support. - Size increased to 480x480. - Color added. - Background photo added. - Digitized sound effects added. - Music added. - On-screen stylus controls removed. - Ship rotates with more granularity. - Framerate increased. - Command-line options added ("--help", "--usage", "--copying", "--version" displays, and "--fullscreen" and "--nosound" options) - Ship icons in lives-left display at top right shrink when you die.